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Thread: The Monk Temple

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  1. #1
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    wich offencive stats to priorise at end-game to maximize dps?offcourse str is the first but after is it better to stack lot of crit/det/skill speed?i heard with really hight skill speed it make dps lot higther but bad side is tp are drained lot faster.what about crit?i feel like higth crit will be a pretty good dps increase but i dont know how much each point give and it seem pretty low.....for determination im not sure....bonus seem quite low also...

    so between skill speed/crit or det,wich of this stats should we focus more in end game that give the most dps in the end?
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  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zakard View Post
    wich offencive stats to priorise at end-game to maximize dps?offcourse str is the first but after is it better to stack lot of crit/det/skill speed?i heard with really hight skill speed it make dps lot higther but bad side is tp are drained lot faster.what about crit?i feel like higth crit will be a pretty good dps increase but i dont know how much each point give and it seem pretty low.....for determination im not sure....bonus seem quite low also...

    so between skill speed/crit or det,wich of this stats should we focus more in end game that give the most dps in the end?
    I'm not sure why there exists a school of MNKs that swear by the Skill Speed stat (up until 491 or some such value)... perhaps it's blindly following the Mr. Happy video, perhaps something else, but it's an utter waste for any battle that can be considered challenging (has mechanics). Typically, one is gearing up for such fights, so...

    Since you mention endgame, I will assume you plan on taking your MNK into Coil. If so, you will need 470 accuracy to reliably hit Turn 1 boss, and ~480 to reliably hit Turn 5 boss. So:

    Accuracy (to 470/480) > Crit >= Determination >>> Skill Speed.

    As it stands, with current itemization, getting enough Skill Speed to make any sort of difference makes you miss out on a lot of crit/det, which provide a large buff to DPS. The magic number for Skill Speed people seem to be pursuing is the value at which MNK GCD with GL3 drops to 2.0s flat, which apparently allows one to reliably use True Strike instead of Twin Snakes every other rotation.

    Look at the details of True Strike and Twin Snakes. Not. Worth. It.
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