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Thread: The Monk Temple

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  1. #1
    Player
    Powercow's Avatar
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    Powercow Cowcow
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    Excalibur
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    Pugilist Lv 100
    Quote Originally Posted by Allyrion View Post
    I also have a quick question about your stat references.
    From what I know, the stat budget gives more and less of certain stats right. For example, you can get more SS on a piece than you can get DET. Crit is in the middle.
    If that's the case, do you know the ratio? Because it seems that SS is favored with high Bootshine over crit. It may even be favored with no Bootshine since you can get more of it?
    I wouldn't put much (or any) stock into those. They're accurate only when one has an absurdly high base crit rate. See, stat weights will change based off of the rest of your gear. The more crit you have, the more useful determination and SS become. The more SS you have, the more valuable crit and det are, and the more det you have, the more valuable crit and SS are.

    "So Powercow, should we go for a balanced set of stats?!" Why, no, no not at all.

    See, these increases to the values of other stats only really come into play when you have a lot of them. If it was possible to have around 50% crit all of the time, sure, SS might start to outpace crit. But see, I try not to deal in "well in ilvl 120 gear they might sorta maybe have super duper high crit values", I try to keep things where we are now, and where most people are making their decisions (which is around the Darklight and early Coil areas of gear progression.) Because crit values are so low at the moment (for the record, base crit is 5.15%, not 20%), even in the most drastic of situations of going from no crit rating to a full set of BiS gear focused on crit/det, at most crit will see a...

    [showingwork]
    5.15% is baseline. 16.65 is with the turn 5 BiS set. Add in the 7.5% average boost from IR (for simplicty's sake) and we're going from 12.75% to 24.15%. This is going from 106.375% to 112.075% from crit alone. This is a 5.358% DPS boost instead of the expected 5.7%.
    [/showingwork]

    This is not a 20% reduction like Easymodex seems to think it is, but a 6% reduction. Add in the multiplicative 6.4% penalty for liberal use of Bootshine, and crit is, even when stacking the hell out of it, 12% penalized compared to SS, which is penalized by about 50%. And...

    [showingwork]
    As shown on the previous page, 106 SS reduces the GCD by 0.091 with 3 stacks of GL. 0.091/2.17*100 = 4.193% more average damage for the parts SS boosts.
    106 crit rating boosts crit from 5.15% to 12.49%, which is 7.34% / 2 (since crit gives 50% more damage), or 3.64% more average damage for the parts Crit boosts.

    Now let's factor in the penalties for the parts SS doesn't boost (50%), and the part Crit doesn't boost and the part Crit receives slower scaling for if you have more of it (12%)

    The first 106 Skillspeed will boost your damage by 2.0965%. The first 106 Crit will boost your damage by 3.2032% (and even slightly more, not enough time to re-do the math here, but it wouldn't get as much of a penalty due to higher crit rates with this amount). This mean crit will be about 52.78% more effective, point for point, than a single point of Skillspeed.

    And for what it's worth, accuracy, crit and skillspeed all cost the same in terms of itemization costs. Only determination costs more.

    And yeah, I'm aware someone will come along and say "it's actually not 52.78%, it's 51.19%" or some silly nonsense. The point still stands. No amount of rounding, fuzzy math, or good feelings is going to make up for a >52% difference. Even with the absolute BiS gear, the difference might dip to 50%. Until you get really, really, REALLY high crit value, crit will always beat Skillspeed. Given the current amounts of stats we have on our gear, the difference will always be pretty damn huge.
    (3)
    Last edited by Powercow; 10-25-2013 at 02:57 AM.

  2. #2
    Player
    Sibe's Avatar
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    Sibe Nightfall
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    Ragnarok
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    Pugilist Lv 50
    personally i dont use fracture but only touch of death as dot, because i saw a 10 dps drop from using fracture, i think fracture is good with a SS focused gear, but not with a crit/determination gear, of curse i don't know if the "battle pharse program" are really correct atm
    (0)

  3. #3
    Player
    Icarian's Avatar
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    Tharja Aensland
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    Ragnarok
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    It's really a bummer than you can't really make a DET/CRIT gearset (with 470~ ACC) without having access to Turn 5 pieces (MNK Body and DRG Wirsts), with pre Turn 5 gear if you try to up CRIT your DET plummets and vice-versa.

    I've been stuck in Turn 4 for quite a while now without any signs of beating Turn 5 anytime soon like pretty much everyone else (It starts to remind me of XI's AV, who knows when it'll become "killable"), so for now I'm gonna work towards a CRIT/Skill Speed (while trying to maintain some DET) gear set.
    (0)

  4. #4
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    Butcherb0y's Avatar
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    King Butcherboy
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    Cactuar
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    Pugilist Lv 50
    Hi just a few question here. I know I'm not 50 yet but I'd like to get a head start and I just want to confirm.
    DK is good to start with instead of Boot since it has more dmg? I know that it'll complement the flank since snake and punch r also flank.
    2) when doing PB at start should I do all my first: IR and BFB THEN PB?
    3) Will I get DK 10% when I use it after PB, would it look like this PB> DK(10% buff/de-buff)>SPx3=GL3?
    (0)

  5. #5
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    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    "turn 5 pieces" refers to equip dropping at the end(?) of 5th turn of Binding Coil of Bahamut, currently the hardest, yet to be (legally) beaten encounter in FFXIV.

    Quote Originally Posted by Butcherb0y View Post
    Hi just a few question here. I know I'm not 50 yet but I'd like to get a head start and I just want to confirm.
    DK is good to start with instead of Boot since it has more dmg? I know that it'll complement the flank since snake and punch r also flank.
    2) when doing PB at start should I do all my first: IR and BFB THEN PB?
    3) Will I get DK 10% when I use it after PB, would it look like this PB> DK(10% buff/de-buff)>SPx3=GL3?
    You shouldn't waste those precious PB seconds like that. I'd start with BfB -> DK -> TS -> SP -> IR -> PB -> SPx4
    Sometimes I don't even trigger PB until I have GL3, so that I can squeeze 5x IR'd SPs in one PB (my gcd is 2.02 atm)

    I also noticed you can hit the skill key when the GCD display is at around 10-11 o'clock on the icon, which boosted my DPS quite a lot. The battle also started to feel more fluent.
    (0)

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  6. #6
    Player
    Almalexia's Avatar
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    Almalexia Indoril
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    Hyperion
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    Quote Originally Posted by Soukyuu View Post
    You shouldn't waste those precious PB seconds like that. I'd start with BfB -> DK -> TS -> SP -> IR -> PB -> SPx4
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    (2)
    Last edited by Almalexia; 10-26-2013 at 07:44 AM.

  7. #7
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    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Almalexia View Post
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    I really like Twin-Snapx3-DK for a starter(as from your post). I don't use it much as a starter but I think that's the best one.
    (1)
    Last edited by Allyrion; 10-26-2013 at 08:04 AM.

  8. #8
    Player
    Butcherb0y's Avatar
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    King Butcherboy
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    Cactuar
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    So doing PB>DK>SPx3 after IR and BFB is ideal way of starting PB.? And also doing PB does it jump u to GL3 right away?
    (0)

  9. #9
    Player
    Almalexia's Avatar
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    Almalexia Indoril
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    Hyperion
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    Quote Originally Posted by Allyrion View Post
    I really like Twin-Snapx3-DK for a starter(as from your post). I don't use it much as a starter but I think that's the best one.
    On review, I realize I didn't incorporate the +% damage from each step of GL--not that it matters, since more +% damage is going to pay off more anyway. But just for completeness sake:

    DK>Twin>Snapx3 looks like this: 150 > (140+10%) 154 > (180+20%) 216 > (180+27%) 228.6 > (180+34%) 241.2 = 989.8 net potency
    Twin>Snapx3>DK looks like this: 140 > (180+10%) 198 > (180+17%) 210.6 > (180+24%) 223.2 > (150+31%) 196.5 = 968.3 net potency

    So the initial difference is about 31 rather than about 53. Still insignificant, but now it's Mathemagically™ insignificant!

    Quote Originally Posted by Butcherb0y View Post
    And also doing PB does it jump u to GL3 right away?
    No, but since you can chain attacks of any form, you can use Coeurl form moves to gain stacks of GL one after another. eg. Snap>Snap>Snap will give you GL1, then GL2, then GL3 in six short seconds.
    (0)

  10. #10
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by Almalexia View Post
    In another thread, I considered the optimal use of PB at battle start.

    You'll notice chaining Snaps is less effective than bolstering them first with DK and Twin. Using DK under the effect of PB will apply the DK debuff, while using it from a neutral form will not. If you could fit only 4 steps into PB, opening with DK is still ideal.

    Basically, you'll do more damage, more quickly if you use PB to ramp up to GL3 instead of putting it off for Snap spam. It's a different story if you're in the middle of an encounter and want to use PB "just for the damage."
    I see what you're saying. Actually, I've been using PB as a "boot up" mode for boss encounters, but changed that to get the TS buff up before starting to spam SP. I didn't consider DK not giving a buff in neutral stance though (similar how i didn't get why AoD doesn't always give silence)

    Also, I think it's a bad idea to burn BfB/IR before you're ready to apply DoTs.
    BfB should still be up after my rotation though. I'm counting with a GCD of 2.02, having 7 skill in the initial combo = 14,14 seconds. Following by BS -> that skill which name I can't remember -> Demolish leaves me at 18,18s of BfB runtime at Demolish. Granted, I won't be able to fit a ToD and Fracture in that anymore. And IR will run out long before it.

    edit: another thing: for the PB stage, I like to use STR+ potions. Coupled with IR it usually results in a huge DPS spike.
    (0)
    Last edited by Soukyuu; 10-26-2013 at 08:21 PM.

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