I wouldn't put much (or any) stock into those. They're accurate only when one has an absurdly high base crit rate. See, stat weights will change based off of the rest of your gear. The more crit you have, the more useful determination and SS become. The more SS you have, the more valuable crit and det are, and the more det you have, the more valuable crit and SS are.
"So Powercow, should we go for a balanced set of stats?!" Why, no, no not at all.
See, these increases to the values of other stats only really come into play when you have a lot of them. If it was possible to have around 50% crit all of the time, sure, SS might start to outpace crit. But see, I try not to deal in "well in ilvl 120 gear they might sorta maybe have super duper high crit values", I try to keep things where we are now, and where most people are making their decisions (which is around the Darklight and early Coil areas of gear progression.) Because crit values are so low at the moment (for the record, base crit is 5.15%, not 20%), even in the most drastic of situations of going from no crit rating to a full set of BiS gear focused on crit/det, at most crit will see a...
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5.15% is baseline. 16.65 is with the turn 5 BiS set. Add in the 7.5% average boost from IR (for simplicty's sake) and we're going from 12.75% to 24.15%. This is going from 106.375% to 112.075% from crit alone. This is a 5.358% DPS boost instead of the expected 5.7%.
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This is not a 20% reduction like Easymodex seems to think it is, but a 6% reduction. Add in the multiplicative 6.4% penalty for liberal use of Bootshine, and crit is, even when stacking the hell out of it, 12% penalized compared to SS, which is penalized by about 50%. And...
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As shown on the previous page, 106 SS reduces the GCD by 0.091 with 3 stacks of GL. 0.091/2.17*100 = 4.193% more average damage for the parts SS boosts.
106 crit rating boosts crit from 5.15% to 12.49%, which is 7.34% / 2 (since crit gives 50% more damage), or 3.64% more average damage for the parts Crit boosts.
Now let's factor in the penalties for the parts SS doesn't boost (50%), and the part Crit doesn't boost and the part Crit receives slower scaling for if you have more of it (12%)
The first 106 Skillspeed will boost your damage by 2.0965%. The first 106 Crit will boost your damage by 3.2032% (and even slightly more, not enough time to re-do the math here, but it wouldn't get as much of a penalty due to higher crit rates with this amount). This mean crit will be about 52.78% more effective, point for point, than a single point of Skillspeed.
And for what it's worth, accuracy, crit and skillspeed all cost the same in terms of itemization costs. Only determination costs more.
And yeah, I'm aware someone will come along and say "it's actually not 52.78%, it's 51.19%" or some silly nonsense. The point still stands. No amount of rounding, fuzzy math, or good feelings is going to make up for a >52% difference. Even with the absolute BiS gear, the difference might dip to 50%. Until you get really, really, REALLY high crit value, crit will always beat Skillspeed. Given the current amounts of stats we have on our gear, the difference will always be pretty damn huge.



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