
32bit software can address 4GB.. why they don't is a different matter. Also texture packs don't sit in system RAM, they sit in VRAM on your GPU...the game was released on september. as of now we still don't have the dx11 client. that kinda answers why we don't have two clients at launch date.
the min requirements have 32bit CPUs listed, the game is a 32bit application hence it cannot use more than 2GB of memory and so higher resolution textures. to double the current textures resolution means to quadruplicate their size.
when playing, the main process already sits on 1GB of ram.
maybe the dx11 client will be a 64bit application and allow SE to release high res packs.
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