Results 1 to 10 of 66

Hybrid View

  1. #1
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    the game was released on september. as of now we still don't have the dx11 client. that kinda answers why we don't have two clients at launch date.
    the min requirements have 32bit CPUs listed, the game is a 32bit application hence it cannot use more than 2GB of memory and so higher resolution textures. to double the current textures resolution means to quadruplicate their size.

    when playing, the main process already sits on 1GB of ram.

    maybe the dx11 client will be a 64bit application and allow SE to release high res packs.
    (0)
    Last edited by ZohnoReecho; 10-17-2013 at 08:35 PM.

  2. #2
    Player
    samfisher's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Currently Samfisher
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by ZohnoReecho View Post
    the game was released on september. as of now we still don't have the dx11 client. that kinda answers why we don't have two clients at launch date.
    the min requirements have 32bit CPUs listed, the game is a 32bit application hence it cannot use more than 2GB of memory and so higher resolution textures. to double the current textures resolution means to quadruplicate their size.

    when playing, the main process already sits on 1GB of ram.

    maybe the dx11 client will be a 64bit application and allow SE to release high res packs.
    32bit software can address 4GB.. why they don't is a different matter. Also texture packs don't sit in system RAM, they sit in VRAM on your GPU...
    (0)

  3. #3
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by samfisher View Post
    32bit software can address 4GB.. why they don't is a different matter. Also texture packs don't sit in system RAM, they sit in VRAM on your GPU...
    In DX9 they sit in both, one of the big issues with it. DX11 is a lot more than pretty effects, its very significant back-end changes.
    (0)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Tiraelina View Post
    In DX9 they sit in both, one of the big issues with it. DX11 is a lot more than pretty effects, its very significant back-end changes.
    Directx 11 also supports larger texture sizes. Which is one of the most significant things really.
    (0)