Results 1 to 10 of 66

Hybrid View

  1. #1
    Player
    Fateatality's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Fate Fatality
    World
    Behemoth
    Main Class
    Lancer Lv 47
    if PS4 is the lowest common denominator, and we all know it will, that in its own right might hinder the graphics for PC users, as we all don't want just ps4 port, i mean for some people ps4 will look same as pc, and lets hope there is noticeable differences , and some better cpu utilization implementations , but if there is no difference to ps4 version and PC dx11 version, then its clear what they chosen to do, and that once again il have mod the hell out of graphics to push it even further through 3rd party software and drivers, now what would stop them for pushing what graphics are like for MMO's, if they scale correctly, and use AMD mantle, sucks for Nivida users , then should even see more implementations for better graphics instead of use of DX11 API, as DX11 APi is bottleneck to what GPU's and CPU can do, as it most people should know DX11 is not great, future is mantle , metal on metal performance . well closer then anything MS has with DX11

    Mantle is a low-level API specification[2] developed by AMD as an alternative to Direct3D and OpenGL. Currently the only implementation is for AMD's GCN graphics processing unit architecture

    Up to 9 times more draw calls per second than comparable APIs by reducing CPU overhead.[3]
    More fine control over the hardware.[3]
    All hardware capabilities are exposed through the API.[3]
    New rendering techniques possible.
    Direct GPU memory access.
    Prevents CPU bottlenecks.
    Multithreaded parallel CPU rendering support for at least 8 cores.[4]
    No game developer reliance on existing AMD driver support release schedules. (potentially no or less bugs on release, much faster patching for GFX related errors)
    Due to bypassing of error-prone and inefficient abstraction, common technical difficulties like FPS drops, micro stuttering and texture corruption may be significantly less frequent or nonexistent.
    Substantial performance increase compared to high-level APIs such as DirectX and OpenGL
    (0)
    Last edited by Fateatality; 10-16-2013 at 11:47 PM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fateatality View Post
    if PS4 is the lowest common denominator, and we all know it will, that in its own right might hinder the graphics for PC users, as we all don't want just ps4 port, i mean for some people ps4 will look same as pc,
    **snip**
    now what would stop them for pushing what graphics are like for MMO's, if they scale correctly, and use AMD mantle, sucks for Nivida users , then should even see more implementations for better graphics instead of use of DX11 API, as DX11 APi is bottleneck to what GPU's and CPU can do, as it most people should know DX11 is not great, future is mantle , metal on metal performance . well closer then anything MS has with DX11

    Mantle is a low-level API specification[2] developed by AMD as an alternative to Direct3D and OpenGL. Currently the only implementation is for AMD's GCN graphics processing unit architecture
    Um, OK, whatever, but you are aware - I guess(?) - that PS4 uses a GCN GPU (and not the low end variant found in the Xbox One), in addition to the new Jaguar based CPU cores. the PS4 APU (CPU cores and GPU cores on a single die with shared cache and data bus) maintains a single high speed, wide data bus to the GDDR5 system memory, allowing both CPU and GPU to access the same memory at GPU memory speeds. As far as 'Mantle' is concnered, "Currently the only implementation is for AMD's GCN graphics processing unit architecture" - that's nice because PS4 runs an entirely AMD hardware platform that is ideal suited to "mantle , metal on metal performance".

    PS4 will not be as powerful as a mid-high end gaming rig, but it will be lots more powerful than most consumer grade PCs sold at launch, not to mention the simple fact that it is a targeted platform optimized for gaming without the software overheads of the Windows world to worry about. I don't think you need worry about PS4 holding the game or graphics engine back at all.
    (0)
    Last edited by Kosmos992k; 10-18-2013 at 06:16 AM.