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  1. #1
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    Quote Originally Posted by Evangela View Post
    - maps were not designed for jumping

    - no need to implement at this moment

    - people will jump around like rabbits


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    you pretty much hit it dead on with those 3 points

    all three of them are 100% FACT, something you refuse to understand

    stop being closed minded

  2. #2
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by TheVedis View Post
    you pretty much hit it dead on with those 3 points

    all three of them are 100% FACT, something you refuse to understand

    stop being closed minded
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    (1)

  3. #3
    Player
    Nuru's Avatar
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Onidemon View Post
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    Community was calling for battle changes and jobs, (and the Final Fantasy Feel, mind you) something that would be a change in core mechanics of the game.

    Jumping is not a core mechanic, you don't need jumping to progress through the game, it's story, or anything in this game's virtual world for that matter.

    Jobs and auto-attack are enhancements and change to current, Already-Implemented aspects of the game. Of course, this game WAS designed for a Battle system and a sort of Class system.

    Quote Originally Posted by Ceons View Post
    Think thats what they might be doing with the collision detection and stuff. Some people may think walking on cliffs is the solution but I think it just is groundwork for the jump feature
    If this is what they are doing (readying the maps for jump implementation), then they are doing something right.

    If they added Jump right now, it wouldn't make much sense. Just like TheVedis said, it'd be adding jump just for the sake of jumping.
    (2)
    Last edited by Nuru; 05-21-2011 at 04:06 AM.

  4. #4
    Player
    Leeloo's Avatar
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    May 2011
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    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Onidemon View Post
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    Except redesigning the job & battle system was of high importance and worth taking the time to do. Spending time to redesign a bunch of stuff so that certain people will be happy because they can jump....not so important.

    Your point was clear, but it wasn't a good point.
    (1)

  5. #5
    Player
    Onidemon's Avatar
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    Aaran Oni
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    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Leeloo View Post
    Except redesigning the job & battle system was of high importance and worth taking the time to do. Spending time to redesign a bunch of stuff so that certain people will be happy because they can jump....not so important.

    Your point was clear, but it wasn't a good point.
    Should i remind you they have separate teams working on different aspects of the game? Jumping= Map design team= no impact on the battle system team.

    Yoshi-P stated in one of his posts that they are redesigning current maps(most likely finishing blocked areas too) so while they are at it they could make them jump friendly.
    (1)

  6. #6
    Player
    Nuru's Avatar
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    Atehki Mejastra
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Onidemon View Post
    Should i remind you they have separate teams working on different aspects of the game? Jumping= Map design team= no impact on the battle system team.

    Yoshi-P stated in one of his posts that they are redesigning current maps(most likely finishing blocked areas too) so while they are at it they could make them jump friendly.
    They could, and they are still thinking about adding jump, which I am not scared of bunny hoppers or monkeys. I don't mind if it is implemented at all, but if it is, i'd just like to know if it serves a better purpose than just for the sake of jumping.
    (1)

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