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  1. #1
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Tezz Xivectro
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    Hyperion
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    Gladiator Lv 50
    Jump is not NEEDED but that doesn't mean it shouldn't be added.


    Highlighted in green can be overcome by different means.
    Pros:
    Adds another layer of player freedom.
    Can add to strategy (dungeons, etc).
    Can easily overcome small obstacles in the field.


    Cons:
    Takes up development time.
    Players spamming jump.

    At bare minimum the only downside seems to be development time. Not saying it adds a whole lot either, but it certainly wouldn't hurt much.
    (0)

  2. #2
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    Why the hell does it matter that jump has never been in an FF game before? This isn't a console RPG, it's an MMO, most MMOs have a jump feature whether its needed or not. Also, I've played all the main games in the series, it would be nice to see something new added after 15 years of playing the games.
    (2)

  3. #3
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    OH YAY IVE GONE IGNORED ONCE AGAIN BECAUSE MY STATEMENT IS VALID!

    Go back one page if you took this bait.

    Then come back with both of my questions answered.
    (1)

  4. #4
    Player
    Sushirom's Avatar
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    May 2011
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    Gridania
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    51
    Character
    Kharika Irekei
    World
    Gungnir
    Main Class
    Pugilist Lv 50
    Okay. Jumping would totally be a gimmicky enjoyment for this game. The things everyone seems to want to jump over are inconsequential. For that half a foot drop you consider a problem, you could probably have walked around it in seconds and ignored it since most of those are only three or four feet wide except things that are actual minor to major cliff drops. There's usually a certain scenic routing to the way the land is in FF.

    Some of these things everyone wants to jump off of and on are just more gimmick fun. You know~ There's an old saying about idiots liking high places. Like...I can tell what everyone wants to jump. Some of these things are leg breaking leaps. I'd abhor something like that in FF. (Please refrain from turning this into a "lolVideoGamesRealism" argument) I avoid games like wow because I don't like seeing men in plate mail jumping off of mountains and being A-OKAY. I like that immersive feel of how a path may feel. Like this is where someone would walk because they would realistically not want to tread an unnecessarily dangerous path.

    Swimming~ Swimming just has no point in this game right now. AhtUrghan in 11 had a temple that was technically underwater. Having to swim to something like that would be kind of cool.

    I didn't want to go into anything, because all I wanted to say was that the people arguing that anyone who doesn't want jumping is holding back the progress of the game. That sounds so simple minded. Yes~ Jumping is the key to fixing everything. It's the most thought out, deep and fulfilling additive to an MMO experience. It's like those people who are extremely superstitious that call people that don't believe in ghosts close-minded. A totally backwards logic progression. Jumping and swimming are a shallow development feature. Content, environment, lore and fundamental gameplay should step in before considering those. Why would I care if I can jump or swim if there's no where to go to except climb a mountain the developers never intended to detail because they didn't think anyone would see it.

    EDIT: Basically, I see a lot of "We want jump." vs "We don't NEED jump." Ive seen the NEED word used very often by the jump opposing side. Not because they don't want jump. It's just they seem like they understand the priorities of the developer. On the other side, while the "wanters" may understand that there is a prioritized system to this, they keep bringing it up. Like I could understand making posts in order to ensure your voice is heard. You want them to consider your idea. But jumping IS on their list. They said they want to play around with the idea. So forcing the topic so much goes from voicing your opinion to make sure it gets worked on, to just pushing that you want jump more than other things; like you want it now. But regardless of hard you want it, jump is just a low tier priority at the moment.

    Someone argued auto-attack being a laughable "higher priority" then jumping. The first wave of things I believe they mentioned they're going to test out is the dungeons. At this current moment, although the belief is the battle system is broken. But it's workable for the time being. We have a tremendous lack of content.
    (5)
    Last edited by Sushirom; 05-21-2011 at 03:23 AM.

  5. #5
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Evangela View Post
    from the 10th letter, it's look like they are not going to implement Jumping/falling system because they thought it's a lower priority

    so I want everyone who want to be able to jump of the cliff, swim in the lake, run with the wind, make your extremely travel around Eorzea... please LIKE this thread and share your opinions, Thanks
    Count my vote in.
    Exactly like you said and more: jump cliffs, swim in lakes, fly with the wind (true flight, not a stupid hovering like the monsters -- even birds a hovering, it's pathetic).
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #6
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Arcanist Lv 60
    Still waiting for my answers.
    (1)

  7. #7
    Player
    Tezz_Xivectro's Avatar
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    Ul'dah
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    Tezz Xivectro
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Nuru
    OH YAY IVE GONE IGNORED ONCE AGAIN BECAUSE MY STATEMENT IS VALID!

    Go back one page if you took this bait.

    Then come back with both of my questions answered.
    Quote Originally Posted by Nuru
    Not much of an argument, but a question.

    More like two questions.

    1. For the 5th time, would collision-based jumping be good enough? (I cant wait to see this go ignored again.)

    2. How would free-jumping be any different from collision-based jumping and/or our current way of being able to scale terrian?
    By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
    I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

    Free jumping would only be different in that you could do it anywhere if you felt like it.


    Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

    Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
    (1)

  8. #8
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Quote Originally Posted by Tezz_Xivectro View Post
    By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
    I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

    Free jumping would only be different in that you could do it anywhere if you felt like it.


    Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

    Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
    Well, the jump spots you speak of would most likely be near impassible cliffs, or.. they WERE impassible before we were able to just walk over everything.

    The question wasn't a matter of how it would work, but how it would be any different, "Visually" (since there is no actual need for jumping besides scaling small cliffs).
    (1)

  9. #9
    Player
    Holy_Dragoon's Avatar
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    Holy Dragoon
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    Hyperion
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    Dragoon Lv 90
    I think FFXIV should be converted over to unrealistic cartoony graphics. Perhaps next we can have glowing eyes and weapons and shields and swords, and chest-plates too! Mobs should also sparkle when they die so I know they have loot on them.
    While we're at it, I should be able to run across the entire map in about 2 minutes, be able to call in Flying Chocobo Airstrikes, or place a magic turret that kills anything in sight. Garleans have those right? There should be no MP or HP, instead my screen goes red if I get attacked by mobs and regenerates if I can run away for 10 seconds.

    Oh wait don't forget jump, as it also makes the game better..
    (6)
    Last edited by Holy_Dragoon; 05-21-2011 at 03:21 AM.


  10. #10
    Player
    Tezz_Xivectro's Avatar
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    Tezz Xivectro
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    Gladiator Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    I think FFXIV should be converted over to unrealistic cartoony graphics. Perhaps next we can have glowing eyes and weapons and shields and swords, and chest-plates too! Mobs should also sparkle when they die so I know they have loot on them.
    While we're at it, I should be able to run across the entire map in about 2 minutes, be able to call in Flying Chocobo Airstrikes, or place a magic turret that kills anything in sight. Garleans have those right? There should be no MP or HP, instead my screen goes red if I get attacked by mobs and regenerates if I can run away for 10 seconds.
    I know you're being sarcastic, but alot of people equate jump to World of Warcraft (and the like). It's always been annoying when people do this. Probably due to the fact most MMO's look the same.

    Quote Originally Posted by Nuru
    Well, the jump spots you speak of would most likely be near impassible cliffs, or.. they WERE impassible before we were able to just walk over everything.

    The question wasn't a matter of how it would work, but how it would be any different, "Visually" (since there is no actual need for jumping besides scaling small cliffs).
    I think collision jumps could be more dramatic (like thrusting upward & landing/catching balance with your hand on the ground). Do a front flip off a cliff. A mage would hovor/float off it.

    That's not to say Free jumping couldn't have good animations either
    (there's really no telling what they could do)
    (1)
    Last edited by Tezz_Xivectro; 05-21-2011 at 03:28 AM.

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