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  1. #1
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Evangela View Post
    LOLLLLLL

    only allow jumping at cliffs <<< this is 100 times harder than free jump, dev team might need another 6 months to do it for all cliffs in the game
    Actually , its just as hard as making a character run into a wall. Its called Collision, baby-doll. <3

    Quote Originally Posted by Evangela View Post
    people who think jumping is not need on XIV maps.... they must never go anywhere else except sitting on their butt in Uldah

    there's a lot of cliffs in this game
    I've never gone outside of Uldah but somehow achieved rank 45. hmm...

    Anyways, aside from being sarcastic, many of those cliffs you can walk over, which seems like a lazy thing to implement, but rests the case when people argue about what you can or cant jump over. Even with jumping, you would only be able to cover the same amount of terrain. The reason why you can't scale everything is because invisible walls, the height of a cliff is only the visual on a map, the invisible wall is what keeps you from scaling that cliff.
    (2)
    Last edited by Nuru; 05-21-2011 at 03:33 AM.

  2. #2
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    So now its just a matter of walking over cliffs or wasting time adding a feature that isn't needed. Right?

    (Which explains why it has been in the planning category for about 6 months now, and now pushed back into a lower priority.)
    (1)

  3. #3
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Character
    Tezz Xivectro
    World
    Hyperion
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    Gladiator Lv 50
    Don't forget SE is working on resolving server load still. This could also be why jumping was pushed back.
    (2)

  4. #4
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    Holy_Dragoon's Avatar
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    Character
    Holy Dragoon
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    Hyperion
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    Dragoon Lv 90
    At least my sarcasm came through. I mostly just needed to rant about it.

    If jump could be implemented for the purpose of traversing obstacles only, that would be ok.
    Perhaps disable it in combat, and only have hump height = 1/8 character height. Only available every 5-10 seconds. Add fall damage if you jump too far off a cliff that could kill you.
    I'd consider it a proper jump solution at that stage.

    Find a way for jump to serve a purpose if you want to see it implemented, right now it doesn't have much of one other than to let people jump over small gaps. To make it useful you would either have to change the way jump works like in my example, or change the terrain of the game to make it jumping valid.
    (2)


  5. #5
    Player
    Evangela's Avatar
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    Evangela Monterossa
    World
    Balmung
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    Ninja Lv 90
    why they need to redesign all maps to support jumping?

    just implement it

    you don't need to add more place to jump just because you add jumping to the game
    (1)

  6. #6
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Onidemon View Post
    It wasn't designed with Jobs in mind or auto-attack, Materia etc.... so your point is?
    What is your point? WTF does Jobs or auto-attack have to do with jumping. Seriously dude.. you must be desparate.

    Quote Originally Posted by Evangela View Post
    why they need to redesign all maps to support jumping?

    just implement it

    you don't need to add more place to jump just because you add jumping to the game
    They do not need to redesign anything, they can always implement Jumping if they wanted to, but I am guessing that a good reason why they are holding off is because there really is no reason to implement it right now.
    (3)

  7. #7
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    Quote Originally Posted by Nuru View Post
    What is your point? WTF does Jobs or auto-attack have to do with jumping. Seriously dude.. you must be desparate.



    They do not need to redesign anything, they can always implement Jumping if they wanted to, but I am guessing that a good reason why they are holding off is because there really is no reason to implement it right now.
    for what Eva wants they do have to redesign some stuff
    Evas biggest complaint with jump is that she gets stuck on bushes, or cant jump up and down cliffs

    even if jump is just "added" it doesnt automaticaly let you do this, you would then have to go back and redesign EVERY map to make it so that the invisible walls that prevent people from going through them(up and down cliffs) are not there
    this is pretty much what they have been doing with the collision detection

    but for the ability to only be able to reach stuff with jump(over bushes and up cliffs you cant run up) it would require a redesign of stuff, and eva refuses to understand that

  8. #8
    Player
    Evangela's Avatar
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    Evangela Monterossa
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    Quote Originally Posted by TheVedis View Post
    for what Eva wants they do have to redesign some stuff
    Evas biggest complaint with jump is that she gets stuck on bushes, or cant jump up and down cliffs

    even if jump is just "added" it doesnt automaticaly let you do this, you would then have to go back and redesign EVERY map to make it so that the invisible walls that prevent people from going through them(up and down cliffs) are not there
    this is pretty much what they have been doing with the collision detection

    but for the ability to only be able to reach stuff with jump(over bushes and up cliffs you cant run up) it would require a redesign of stuff, and eva refuses to understand that
    It's their own fault to designed the maps that way

    2010 MMO should design maps and have include jumping/falling from the beginning
    (2)

  9. #9
    Quote Originally Posted by Evangela View Post
    It's their own fault to designed the maps that way

    2010 MMO should design maps and have include jumping/falling from the beginning
    I agree, it's always the developers fault for trying to do things differently. This is why we're still playing 8bit consoles.

    Quote Originally Posted by Onidemon View Post
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    Maps require redesigns on various levels, from terrain, geometry and physics.

    Auto attack requires redesign on a smaller scale.

    Two different beasts.
    (1)

  10. #10
    Quote Originally Posted by Evangela View Post
    why they need to redesign all maps to support jumping?

    just implement it

    you don't need to add more place to jump just because you add jumping to the game
    You don't need jump in this game.

    If you want jump in this game what purpose would it be other than to jump?

    Hence why Yoshida put it to near useless levels of being worked and implemented.
    (2)

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