The Ifrit fight will probably be one of the first amazing boss battles (if only for how detailed the model is) and I hope the primal battles have their own exclusive battle BGM. If not, then hopefully we'll see the arrival of a unique boss battle theme for all enemies considered bosses.
Hopefully this battle will allow for a Full Party as the maximum allowed members.
Last edited by Teknoman; 05-21-2011 at 01:37 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
in any case, I'd say the original airfight was the best designed bcnm fight in xi.Make it challenging, but accessible. I don't want to see a fight like the original airship fight in FFXI where you needed a very specific setup and very specific set of consumables to success... That and a pinch of luck, of course!
I can't wait to see the story associated with it!
and it didn't require a very specific setup, its just that no one was willing to try other strategies when they knew what worked in a very challenging fight.
personally, I ended up beating it with a totally whacky setup, I just can't remember which. I only know no one could believe it worked. It was very cool.
I agree, absolutely brilliant fight back in the day. The thing that made it tough was finding people who needed the fight really (not that it wasnt a death-fest, more that it dragged on because of the prep required). If this was a fight with some great rewards/super epicness that incentivised it, I'm sure it'd be more about the challenge of the fight than the build up.in any case, I'd say the original airfight was the best designed bcnm fight in xi.
and it didn't require a very specific setup, its just that no one was willing to try other strategies when they knew what worked in a very challenging fight.
personally, I ended up beating it with a totally whacky setup, I just can't remember which. I only know no one could believe it worked. It was very cool.
Hi All,
Certainly wonderful news! Creating a special, major Boss Battle centered around one of the most iconic Final Fantasy summons in Ifrit is a step in the right direction for Producer Yoshida and his new team.![]()
I can't wait to have an epic, challenging, *engaging / interesting * Boss Battle, one that takes time, one that's properly presented with all the flair and gravitas that something like this deserves (which it sounds like it will be, given the separate entry in the Task List Yoshida-san presented to us)!![]()
But I hope that it also serves as the precursor for SUMMONER Class, done right, feeling like the Summons from the past Final Fantasies that were not XI.![]()
Here's to hoping!![]()
Even if Ifrit need a challenge battle strategy to fight, somebody will youtube "how to beat it" in a few days after it release, and everybody will follow that later on. Let's discuss on how would SE prevent this?
is there to create a way of strategy that each party do the different or think of their own? because all strategy for western gamers nowadays are based on COPY, COPY and COPY other people only..
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Better be hard. Soon as they finish the battle system updates I might actually start playing again.
This fight really does need to be challenging, if anything to reassure the more challenge oriented players that they aren't forgotten.
I mean from what we've seen Ifrit has a gigantic flamethrower fire-breath, he can spit blue flames as well. He's quite mobile and agile. He is a god of fire manifest, he needs to be feared.
Based on that I would think he would have a HUGE fire-breath cone AoE. Obviously his close-range attacks would use claws and teeth. He should be able to reposition himself on the battlefield by either jumping or running. He should be able to use the traditional Ifrit gigantic fireball as well.
The repositioning is especially important if you want to make a fight that is intense as well as dynamic. Things that stand in the same place get boring mostly because people find out how to kill it and everyone follows that. If an enemy can reposition itself in a manner that is not predictable that adds a bit of uncertainty to the fight.
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