Quote Originally Posted by Okipuit View Post
Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.