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  1. #1
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by squidbunny View Post
    How many MMOs have you played?

    WoW alone has 3 classes with combat rezzes. I realize this is apples to oranges as WoW combat is differently paced, but it's contextually applicable: the WoW abilities are instant cast. The casting time of Raise is sufficiently long that I think there's your strategizing, right there: also, it is not your fault, as a healer, if you spend the time on a Raise and someone accepts at a stupid moment.

    The animation lock is broken. Stop defending it.
    How many MMO's I've played isn't really pertinent information. WoW has 3 combat rezzes now, but for a very long time only Druids could do it. And it had a long cooldown.

    If someone dies, it's either your fault for letting them die or their fault for getting hit by something they should not have. It might not be your fault that they accepted the rez at a stupid time, but again, if people are doing stupid stuff, then your group does not deserve to be rewarded with a win or even with a combat rez. Period.

    I'm not going to stop defending it because I think it's a good strategic element. Playing well--including knowing when to accept the raise--offers the reward; you want the reward just because you have the ability to combat rez. That type of mentality is everything that is wrong with gaming today.
    (0)

  2. #2
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sidious View Post
    Here's an idea! Don't die.

    In most MMO's, you can't raise in combat at all. I like that it is sometimes tricky to raise someone who died.



    You're not "supposed" to raise them at all. ALL of Titan's damage is completely predictable, and MOST of the time, completely avoidable as well.
    I agree. Why should letting a player K.O. during a battle be nothing more than a temporary interruption? (Swiftcast+Resurrection is barely 2 seconds of your time) It should be a serious hindrance that challenges the rest of the party to make up for their mistake.
    (0)

  3. #3
    Player
    Bluezero's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Bluezero Gammon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^

    but I guess it's totally not the players fault for not being in the right position
    My God you're hateable. This is an issue. You're not a "bad" for having experienced it.
    (7)

  4. #4
    Player
    SkyfangRauss's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Skyfang Rauss
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I agree that the animation lock needs something done about it, but you can get some funny things happening because of it.

    when I did praetorium for my story quest, we had one of the healers die to the first falling airship on ultima.

    so the other healer tries to res him, and gets killed instantly again by ceruleum vent.

    a few minutes after, when everyone was topped off, the second healer tried raising again.

    instantly kill by another falling airship.

    few minutes later, raise again. instantly killed by green laser


    it was kinda hilarious, and we didn't wipe, but something definatly needs to be done
    (0)

  5. #5
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    On fights like Titan HM, where knowing his rotation is part of the fight, it's a little better. However, I can't tell you how many times I've raised someone in Garuda HM only to have her immediately target them with Friction before I even get the option of curing them.

    What with SE's stance on animation lock being "by design" (seriously, thought FFXI was the end of that), you have to wonder if they meant for in-battle raise to be such an annoyance.
    (1)

  6. #6
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ceol View Post
    ...I've raised someone in Garuda HM only to have her immediately target them with Friction before I even get the option of curing them.

    This is the current fatal flaw in the system. A ton of mana gets wasted on something that is not predictable, with the healer being able to do nothing but look on and estimate when the person that was just raised can be cured.

    Honestly, it makes the game feel sluggish. I can't even tell you how many times I've cast Swiftcast followed immediately by Medica II only to be presented with a cast bar. It's irritating when you have to consciously slow down your rotations so as not to get ahead of the game.
    (5)

  7. #7
    Player
    squidbunny's Avatar
    Join Date
    Jun 2012
    Posts
    112
    Character
    Grynh Lynh
    World
    Sargatanas
    Main Class
    Conjurer Lv 57
    Then make Raise un-Swiftcastable and/or double its casting time in combat so you still have to budget a crapload of time to pull it off but it's still totally within the control of the WHM and not a DPS champing at the bit to get back in the fight.

    Using animation lock to prop up difficulty is stupid. It FEELS broken, it's janky and unpredictable, and prior to reading this thread I honestly didn't think anyone felt otherwise; the majority of people I've spoken to hate it to death.
    (2)
    Last edited by squidbunny; 10-11-2013 at 01:41 AM.

  8. #8
    Player
    squidbunny's Avatar
    Join Date
    Jun 2012
    Posts
    112
    Character
    Grynh Lynh
    World
    Sargatanas
    Main Class
    Conjurer Lv 57
    Please see my previous post.
    (0)

  9. #9
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by squidbunny View Post
    the majority of people I've spoken to hate it to death.
    So? It's a control mechanic; they're not supposed to love it. It's supposed to be a pain in the arse.

    The majority usually doesn't know jack, especially when it comes to rewarding game design. They just want what is easy.
    (0)

  10. #10
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    It doesn't make sense that this specific thing is a pain when the rest of the game is, for the most part, extremely casual and friendly. Especially when your character can take damage, can be targeted, and can be healed with AoE moves (or any other AoE ability, like Protect.)

    So really, Sidious, your logic falls short and comes across as mere, "I don't have to deal with it, so shut up!" forum trolling.
    (2)

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