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  1. #1
    Player
    Takophiliac's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pentiki Mahougami
    World
    Balmung
    Main Class
    Astrologian Lv 60
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    Whatever is wrong here is only for players. Although, i can say i don't share the experience that casting medica II doesn't work. Medica II cast on self as well as Medica and Succor cast on self will both hit and heal a just raised player.

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    (3)

  2. #2
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Takophiliac View Post
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    Whatever is wrong here is only for players. Although, i can say i don't share the experience that casting medica II doesn't work. Medica II cast on self as well as Medica and Succor cast on self will both hit and heal a just raised player.

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    Exactly, Eos/Selene are free to cure the raised party member almost instantly whereas we have to wait, even when it says we can target them. If it's "working as intended" those intentions are questionable.
    (2)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rhindas View Post
    Exactly, Eos/Selene are free to cure the raised party member almost instantly whereas we have to wait, even when it says we can target them. If it's "working as intended" those intentions are questionable.
    I would expect this is a result of server/client updating. The Fairy AI will be processed server side, meaning it can tell immediately when a player is able to be healed and begin processing. For players, though, we need to wait for the info to come from the server to tell us that we can now start curing them. This seems the most logical explanation other than "it was designed to work this way". It makes more sense that it's more a limit of the current communication design more than an actual designed concept.
    (1)

  4. #4
    Player
    forumerror's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Dreaming Void
    World
    Faerie
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Takophiliac View Post
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    ...

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    sloppy mechanics...
    (0)

  5. #5
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Can't wait. The other night I died four times in a row because of Titan's tumults, landslides, and weight of the land moves all while I was animation locked during raise. ,_,

    Also, kind of sucks that even though you're locked in animation, during the raise animation landslides still knock you off the platform. So I'm being "raised" while falling to my death into a fiery pit of doom. Then breaking my knees and probably every other bone in my body when I land flat on the ground
    (2)

  6. #6
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rex View Post
    Can't wait. The other night I died four times in a row because of Titan's tumults, landslides, and weight of the land moves all while I was animation locked during raise. ,_,
    The safest time to take a Raise during phase 3 is right after the bombs fall and he starts charging up Landslide. If you take the Raise at that point, by the time you're able to take damage again the bombs will have already exploded and Landslide will be just finishing. You'll have about eight to ten seconds before you need to move for Weight of the Land, because he'll do a Mountain Buster in between.

    Even after they add damage immunity during Raise, it's good to know this because we don't know how long the immunity will last and you still don't want to be in a bad situation when taking a Raise. So just remember, always take it after the bombs+Landslide.
    (0)

  7. #7
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rex View Post
    Can't wait. The other night I died four times in a row because of Titan's tumults, landslides, and weight of the land moves all while I was animation locked during raise. ,_,
    And what killed you originally?
    (1)

  8. #8
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Hi Okipuit,

    Excellent! That's the main thing we were hoping for. This definitely makes things more fair and reduces stress (as Yoshi P always likes to mention) in these situations. Thanks!
    (1)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Good. Because having to time a raise in the Titan fight just perfectly so you don't die immediately kinda blows.
    (1)

  10. #10
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Good. Because having to time a raise in the Titan fight just perfectly so you don't die immediately kinda blows.
    Why does that "blow"?
    (0)

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