
Nope, I'm not. Way to judge me without even knowing me. I even said in my original post that: One, I am not necessarily opposed to this change, and two I have a rather high tolerance toward people making mistakes. I have ran through many AK's with tanks who post "first time" and will happily help them get through it even if instead of getting a 25-30 minute run it takes an hour or whatever. I even have a moderate tolerance to people being bad when I have put together titan groups (EG getting thrown over the side from landslide one time doesn't equal an automatic boot, there are a lot of groups who are like this).
All I was saying was to stop blaming the game for you being bad. If you make a mistake own up to it. "I'm sorry I messed up, I will try harder next time." If you are having legitimate lag issues (e.g. dying 3 times in a row because of lag.) then you should have the courage to speak up and step out on your own and I have high respect for people who do that.


I agree, It's nearly impossible to get back up when fighting titan, if he stomps, uses weight of the land, or does anything else that deals damage, you will not survive. Even if you manage to get back up, you will almost certainly die from the stomp, especially if you have brink of death. (Which given how difficult it is to get back up, you will almost certainly have.) It's the only fight in the game I know of where there's basically no point in raising people.
edit: Just read Okiput's comment, and the brief invulnerability is definitely something I'm going to look forward to.
Last edited by Vanguard319; 10-16-2013 at 12:21 AM.

for me, the issue is that it wouldn't be so bad if the player was immune while being heal-invuln. instead, I had sever times during Ifrit HM where I rezzed a player, watched him start to move, still could not heal him, and then he gets spiked by AE damage before he has enough TP to sprint to safety.
At least with the bug, we could start healing a few seconds (plural) faster. I don't mind the fancy animation, but don't let your animation lead people to an experience different than the one their senses (in this case sight) expect =/ This is a bug by the definition used in software engineering.
Staying on topic is hard.
Thank you for the update Okipuit, I guess I'll see how it works sometime this week. It did annoy me that I couldn't heal someone right after a rez without using medica, but hopefully it won't be so necessary now if the player has a couple seconds of invulnerability ♥
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