

Complainers gonna complain.Good grief. Every, single change that is made, there is someone on the forums to complain about it.
That old saying of "You can never please everybody" continues to go strong here. They change one thing, someone complains, they cater to that complaint, someone else starts complaining.
Whatever happened to people just drinking the kool-aid? Hell's bells.
It's a vicious cycle.
People complain cause it's broken
Developers adhere to complainers to fix it.
And then people complains when it's fixed.
It's why I feel that SquareEnix listen to players way too much.
Suirieko Mizukoshi ofExcaliburLamia

Good grief. Every, single change that is made, there is someone on the forums to complain about it.
That old saying of "You can never please everybody" continues to go strong here. They change one thing, someone complains, they cater to that complaint, someone else starts complaining.
Whatever happened to people just drinking the kool-aid? Hell's bells.
Agree'd... they all need to drink it....

lol. It's the same for those who are going to beat Coil first, get their relics first, ect. Later on that will be made easier to, as the game progresses. That's already been told. So, it's happening to gathering too. Who cares? :P





Meh, I just hit lv50 Miner, Botanist, Fisher recently (stopped at lv30 in 1.0) but I did feel the EXP needed some more boost when comparing miner/botanist to crafting classes or fishing class where you get much more XP on HQ items. You get 4 turns about 300-500ish xp (without scroll or food) so thats 1200-2000/node, crafting for the same amount of time for 1 craft can give from 2400-8000 depending on the item + when you craft new items you get a larger bonus. This also goes for fishing also, fishing I kind of felt that they did too much on HQ fish xp. Normal 2000-3000xp HQ 8000++++
Only difference between crafting and gathering is that you need to have the crafting materials so I can see why the xp is more on crafting, and it should be kept the way it is. But as for Miner/Botanist I think this change should be good, I'm sure it's not going to be a drastic change, just increased a little more to be more balanced with other classes leveling speed.

Is there a link to these upcoming changes?





http://forum.square-enix.com/ffxiv/t...56#post1410856
Details on the Upcoming Hot Fix
Greetings!
As we mentioned recently, we will be performing a hot fix next week where we will be performing adjustments and addressing various things. While the specific details will be announced separately, I would like to give you an overview of what will be done ahead of time.
* The maintenance is scheduled to take place on Oct. 14, 2013 from 8:00 p.m. (PDT) / Oct. 15, 2013 from 3:00 (GMT). See the following for more details: NA / EU (Added on October 11th, 2013)
- Changes will be made to the way equipment is bound.
- Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
- The difficulty for level 50 dungeons will be adjusted.
- The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
- Implementation of a population cap for each field.
* The population cap is planned to be introduced separately. (Added on October 11th, 2013)- Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
- The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.
- User interface elements related to materia and target information will be adjusted.
In addition to the above adjustments we will also be fixing a number of bugs.![]()

Curious, thank you Reinheart.
What does, "Implementation of a population cap for each field." mean?


It means there will be a limit to how many people are allowed in each zone/map. This is to prevent the crashes that's been brought on by Odin/Behemoth Fates. There's a thread in the JP forum about how this can be an issue though (getting locked out of a zone when the Fate is up even when you have no intention of participating).


I do not know if I should laugh or cry.
We 1.0 Gatherers (BEFORE Yoshi took over) have not even open our mouths yet. You want to complain that its unfair? I am actually happy they decided to make leveling gathering jobs easier. Trust ME, ask those 1.0 Gatherers what it is like to level in 1.0 pre-Yoshi.
I took my Botany and Mining till Lv34, basically took up all my play time.
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice
MMO's usually start rough, then they make stuff easier cause ppl complain.
It's expected, it's predictable, it happens.
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