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  1. #1
    Player
    nokinator's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Nok Nokinator
    World
    Excalibur
    Main Class
    Fisher Lv 100
    I welcome change... that being said for everyone in 1.0 you know how it was and what it took to do it. 2.0 is a cake walk and you get to have your ice cream with it... now they are gonna make it even easier IDK about that. The problem is the markets are flooded with 1.0 crap so AH is shit and and and of course the BoT issue. once you get high up and do the unspoiled stuff it not as easy to obtain alot of stuff quickly which i like. I think we just need a little more to do on the DoL side of things I hope we get something soon.. I must say I do like beating mobs with my fishing pole!!!
    (2)

  2. #2
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    lol Jdnyc have you a well leveled crafter yet? Most prices are already to the point where its almost a waste of time to go farm your mats manually. After this change it will likely be dirt cheap. The only thing that "might" be worth your time DoL will be shards. So i guess I can partially agree with that statement.

    Also most the mats that you wouldn't want to buy straight up, in your scenario, aren't even in DoL, i.e. fleece, boar skin, etc.
    (2)

  3. #3
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Im glad they are doing it, even though I leveled my botanist the long way. No one should have to go through that grind. Its mind numbing. Instead of being mad you didnt get to take advantage of this feature, why not rejoice in the fact your fellow players wont have to know your pain?
    (3)

  4. #4
    Player
    Steelcyclone's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Steel Cyclone
    World
    Malboro
    Main Class
    Archer Lv 50
    Quote Originally Posted by Awdogsgo2heaven View Post
    I think the additional exp being added in the hot fix is unfair to other players who worked hard on leveling there miners. I spent the larger part of leveling miner in 1.0 and accepted the relative "easiness" of getting my last five levels in 2.0 since it was a new game... But this is just BS!

    They need to give current miners something to make up for this. Why spend your time doing anything in this game if they are going to make it easier and easier for everyone else? I feel cheated. I wasted all this time leveling miner and now they are trying to make it something that can be done in half the time.
    EVERY mmo makes it easier to level over time, but that doesn't mean that have to give all the old players "something to make up for this". Are you kidding me? Get over it.
    (3)

  5. #5
    Player
    Lexxuk's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    372
    Character
    Wildest Thing
    World
    Twintania
    Main Class
    Gladiator Lv 70
    As a certifiable financial genius, possibly, I predict that the prices of items will rise with this change.

    Currently you need to mine up (if you don't burn leves) around 4,981.092:172'1000"761 ores to get 0.0000001% XP per level (note, figures may not be accurate), if you increase the XP you reduce the number of items required per level, so instead of grinding up 10 stacks of <item> per level, you may only need (assume a doubling of XP) 5 stacks, which means there are less stacks on the market, which means supply < demand which means prices increase.

    Top down materials (gold ore etc.) will eventually see a decrease in price as more people hit 46+ faster so supply > demand so prices will drop.
    (2)

  6. #6
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Lexxuk View Post
    As a certifiable financial genius, possibly, I predict that the prices of items will rise with this change.

    Currently you need to mine up (if you don't burn leves) around 4,981.092:172'1000"761 ores to get 0.0000001% XP per level (note, figures may not be accurate), if you increase the XP you reduce the number of items required per level, so instead of grinding up 10 stacks of <item> per level, you may only need (assume a doubling of XP) 5 stacks, which means there are less stacks on the market, which means supply < demand which means prices increase.

    Top down materials (gold ore etc.) will eventually see a decrease in price as more people hit 46+ faster so supply > demand so prices will drop.
    The problem with your argument is that you're not accounting for the increased influx in miners/botanists due to the newer ease of leveling.
    (2)

  7. #7
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lexxuk View Post
    snip
    Even though I do believe your numbers are a bit skewed, it's nice to finally read something from someone who really understand what effect this might have on the economy. I also, see a price rise from this.

    Most people already don't gather because it is, for the most part, boring as all hell. Also, I think many of you are over-estimating how much of an XP increase we are actually going to see. I seriously doubt it will be "doubled" for each swing. If so, then it will most likely make the market prices raise even higher for low-mid tier gathers.

    People aren't not leveling gathering classes because it takes forever to hit 50, they aren't doing it because they see no fun in it. There are other viable options for a 50 to make money (such as spirit bonding high level gear and selling materia). A few extra XPs for each swing isn't going to entice thousands of people to pick up a saw or an axe and ZOMG to every node. What it's going to do, is cause the people who do want to gather, need less of each item on their way to 50. Once a gatherer hits 50, unless they totally skip leveling a combat class they have no reason to farm low level mats anymore, except for occasions of which they need them for a fledgling craft class they have just started. Soon, the market will be void of low-mid level items and over-saturated with the stuff you need at 45+. Then people like me, swoop in and make a killing off low level items for entry-level crafters who have no incentive to gather.

    Markets are delicate, regardless of what type of xp increase they add. One day shard sell for 25/pc, the next they are going to 55/pc. Why? Because ONE crafter who just made 100-200k selling Undyed Velveteen ran out of lightning shards and bought 5000 of them from the market.


    Quote Originally Posted by Bufkus View Post
    The problem with your argument is that you're not accounting for the increased influx in miners/botanists due to the newer ease of leveling.

    You are just plain insane if you think an extra 50xp/swing is going to make thousands of players become miners/botanists overnight. Maybe it will make more players start it, but the tedium of gathering in this game is not going to appeal to very many people and a lot will quit soon after they begin.
    (3)
    Last edited by JayCommon; 10-12-2013 at 01:53 AM.

  8. #8
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by JayCommon View Post
    You are just plain insane if you think an extra 50xp/swing is going to make thousands of players become miners/botanists overnight. Maybe it will make more players start it, but the tedium of gathering in this game is not going to appeal to very many people and a lot will quit soon after they begin.
    Now that's the biggest load of crock I have ever read on these forums. Please stop trying to assume how things work around here. If people see that mining/botany is easier, they will do it more often. That is the most common of senses and it is downright shameful that you can't see that.
    (0)

  9. #9
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Bufkus View Post
    Now that's the biggest load of crock I have ever read on these forums. Please stop trying to assume how things work around here. If people see that mining/botany is easier, they will do it more often. That is the most common of senses and it is downright shameful that you can't see that.
    Lol.

    The most common of senses? Please stop trying to sound smart when, in fact, you aren't. But that's fine. If you want to remain living in your fantasy world that with a few added xp, the grind of swinging a pickaxe all day is going to magically disappear, then by all means you keep that winning attitude!!

    Stop licking the windows, though. People use those, for....looking....
    (0)

  10. #10
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Some people leveled the gathering classes primarily to support a crafting addic...I mean habit. In my experience, I had to stop my crafting in order to let my gathering catch up. This is good news for me.
    (3)

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