Very nice fixes.



Very nice fixes.
Vaguely worded changes that probably equate to a bunch of nerfs, we'll see


Be cool to get word on fate leveling over dungeon leveling. There's got to be an alternative to spamming fates as it's so mindlessly grindy.
Suppose that's more for 2.1 though as it's a large undertaking. Maybe not a hotfix?
lol of course there is an alternative, you simply choose not to do it.
Doing dungeons is infinitely more interesting than FATE spamming and levels fly by regardless.


Over all quite positive fixes in my opinion.
Right now I am particularly happy about the Miner and Botany Leve exp increase.
I did Fishing 1-50 without doing a single levequest so I know what grinding is, but Mining and Botany are too far down on the exp gaining scale to be left untouched.
All respect to those who got it up to 50 by grinding, but I expect most of you do agree that the proportions were way off considering the leveleing options we get compared to all the other classes.
Last edited by Shirai; 10-11-2013 at 06:13 PM.
Felis catus


nice changes
The population cap will most likely work in in a similar way to the way TERA does it. When you fill up a Zone Channel, you get shunted into a new Channel. No lockouts, just gives you a new channel with less players around.
I would imagine a system like this would need some way to enter the same channel as friends. Be interested to see how they handle FATEs in a multi channel zone though.
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