I have to agree others, we are paying to play this game there should be no "well you cannot play anymore" situations.

But the Issue is the lack of content in general, not lockouts per say. Lockouts are fine in a p2p game.... just not when there is nothing else to do. XI had a stupid amount of them but you never ever ran out of stuff even if you played 16hrs a day. Not so in XIV.

Example: We got all our coil groups in the guild to turn 5 (Disabled atm) and most people are capped myth. So we are paying to play a game that we can do a whole weeks content in 72hrs. This will not work a p2p game, yea we are hardcore and dedicate a decent amount of time to it. But that does not matter at all. Game needs more valid non-negated content to be added. Negated as in content that is not worth doing any more.

Big issue is SE made relics way to easy to get. That should of been a time sink. That way Primal Farming would be worth doing... it takes 4hrs to go from scratch to a relic weapon which is crazy.

I am hoping 2.1 fixes it. The crystal tower alliance thing is worrying me atm. I am hoping SE lets you take your guild only if you choose in there and not force us to get 2 pug partys. (The lack of an alliance feature and no talk of one worries me atm)