Yeah! Let's do the same thing over and over on another class aka FATE grind!
Fun times, good times. I rather farm a single boring dungeon till I can't take it then FATE grind.
I love dungeons, there just needs to be more ways to obtain these Tome's peoples need.
All dungeons should of been in a level 50 mode and that solved everything. These early
dungeons are collecting dust after the first Storyline run.



Some of us are not interested in leveling other classes besides what we already have. Also, NO FATE GRIND. NO. NOT EVER AGAIN. NO. I had enough with just leveling 1 job in ARR. Not going through that shit ever again until they fix it.
Ugh, I see you haven't changed one bit since the beta even after playing this mess, so let's see...
No one's willing to do them because not that many people know it's viable
WAY WORSE THAN FATES. Seriously, it's at least x10 as repetitive as fate grinding. I'd much rather save allowances for crafting leves and such.
They give you enough experience for about a level and half, and you can only do them every 10 levels. Nice one, SE.
And a 40 minute dungeon run gives you about as much experience as a 5 minute FATE. Yeah.
NO.
Because the game was designed that way. As per Yoshi's own words the game was MADE to be a rush to endgame. Everything before endgame is nothing but a short-lived (yet god-awful) grind. It was designed that way purposefully. By the devs' own words, the game "starts at level 50". Yet that's where it dies out. That is the single biggest flaw there is with games that are almost 100% centered around endgame. Called it since this was mentioned even before the alpha, and here we are now.
Last edited by Klefth; 10-10-2013 at 11:25 PM.
"Most efficient" rarely equates to the "most entertaining" way to do things. It's really a self-defeating purpose if you grind through content as quickly as possible just to be able to yell "first!" and end up without content and having deprived yourself of other stuff that would have been more fun, had only you taken the time for it.
Is there some sort of real-world one million dollar prize you win when you run out of content in this game that I haven't been told about? Seriously, what's up with the rushing?


Because this is an MMORPG and they have to restrict your progress SOMEHOW so that you are not bored in doing the same thing over and over.Why should you have to pay for a game that restrict's your progress?.
/snip
They have to do this in order to make you return and play the game in orderly fashion, these are the most basic of the basic mechanics of an MMORPG.
If you dont want to play an MMORPG you dont have to "pay" for it and you can go play a single player experience where everything is done in a few hours and then you can jump onto the next game.
People nowdays cannot understand the mechanics or the philosophy of the game they are playing.
It SHOULD take months to level up your character, but because people think that they are playing a racing game and not an MMORPG they want to finish it in few days.
WoW made this possible, but only after years of release in order to make new people to reach end game fast.
It makes sence for an MMO that is dying (it already has lots of end game content) but it doesnt make sense on a new one.
New MMOs should use some other tricks in order to deliberately slow down your progress and make you play the game for a longer period.
Just read the forums, half of the people are complaining about nothing else to do besides farming Mythology and the other half are complaining because they want to farm MORE mythology stones....
Seems strange right?
Learn to play MMORPGs, these things take time to complete, you cant have everything max at day 1, find something else to do, the games offers many more things to do besides farming mythology and its good that it FORCES you to do something else.
You might enjoy it after all and if you dont then you can go play something else.
EDIT: OH and for the last time, AF2 IS NOT the only end game gear.
AK gear is fine, Darklight is fine, Bahamut Coil Gear is fine and Craftable gear with 2 stars is more than fine, just HQ it and put 5 materia on them.
DO THAT with the remaining 1000 hourse on the week when you dont farm mythology, there are no caps on these.
Last edited by Meleena; 10-10-2013 at 10:12 PM.


My group can easily clear AK three times in the space of an hour. Several hours and we're done with Mythology for the week. Speedrunning? No, we can clear pretty much every mob (SBing yo) and still clear it in under 30 minutes, only thing that adds to that is people needing to go AFK or wiping for silly reasons. Once you have Relics and Relic+1s, AK speedrunning is the default setting, no matter what you try to do there...
Am I meant to spread those few hours out across the week or something? What exactly am I meant to be doing in the mean time? Level other Jobs? Sure, so I can't gear them? With the Mythology cap there really isn't much point in leveling multiple Jobs, even if I do it isn't like that'll take long at all. Disciples of Hand and Land? Sure, that is what I have been doing... With Levequests that is possibly worse than capping Mythology though, you can get 50 ridiculously fast, either that or it is just outright boring (Botany/Miner)... Then what do I do with that? Make Gil? For what, housing? Well, that is in 2.2 at best, since I'm not about to pay for my entire Free Companies house... Oh, and lets hope while I'm making Gil Gil Buyers don't buy my trash so SE has an excuse to ban me for a week and return my account with 10% of the Gil I did have, though luckily Legacy servers seem immune to such problems.
Honestly, this game should go F2P, because that is clearly the model they've set up here... All that weekly Mythology cap is missing is a cash shop option to reset it mid-week... At least then I might have a reason to log in after Wednesday... I wouldn't even say the lack of content is a problem, it is the ease of anything pre-Coil that is a problem... Nothing in this game feels like it takes any amount of time for me to do, the closest thing this game has to a grind is me figuring out what to do while I wait for weekly caps to piss off, and at this point that has resulted in my logging in less... 2.1 better be damned amazing...
Seriously, I'm going to be generous and say capping Mythology takes 5 hours out of my week; what should I do with the other (to give a rough estimate on my playtime) 27 hours?
Last edited by Sotek; 10-10-2013 at 09:11 PM.


The only problem with Myth Cap right now is it's a little too much.
If anything, upping the cap to 500 per week is fine... The reason is because people want to play Multiple jobs and that is the point of this MMO.
So far it takes 5 months to gear out 1 job with full Mythic gear, that is just a little too much. I can see shaving off 2 months from that and it not being totally unrealistic to gear 2 jobs to full.
I'm not butthurt about it or anything, but I just see that 5 months for 1 job is a little too much, that's all. If they don't change it, personally it will be an "oh well" from me, but they should take into consideration that people would like to play multiple jobs (at least 2-3) then yea.
Last edited by VahnValbosce; 10-10-2013 at 03:02 PM.
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