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Thread: The Monk Temple

  1. #741
    Player
    Neko_Shiroyasha's Avatar
    Join Date
    Aug 2013
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    24
    Character
    Neko Shiroyasha
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KaosPrimeZero View Post
    How about iffy? If i timed GL just right, as in the impact just before he jumped, i was able to maintain it as he jumped down (had to be quick though) but a second late and i lost GL.
    Only way you can maintain GL at jump is to have snap rdy to hit otherwise it drops. In that video all of them dropped also my sadness was not because he tried to keep them up or they dropped it was for other reasons
    (1)

  2. #742
    Player
    oceanlord's Avatar
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    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    has anyone suggested that PGL MNK fist should looks burning/swirling tornado/idk for earth one lol.. when using fist buff ?
    (0)

  3. #743
    Player
    Rapiso's Avatar
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    Sep 2013
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    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50


    Monks, what's your feelings about this ?
    This isn't very accurate but it explains a lot of things
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  4. #744
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Neko_Shiroyasha View Post
    Only way you can maintain GL at jump is to have snap rdy to hit otherwise it drops. In that video all of them dropped also my sadness was not because he tried to keep them up or they dropped it was for other reasons
    Oh i know, and it saddens me to see people complain about MNK. Its a great job, which im still struggling with but am practicing and looking for ideal rotations to maintain everything. All the high end MNK DD's i see use keyboard, sadly im on a 360 pad so i am extremely limited in pallette space which truely sucks. I have tried keyboard but i find it difficult (always been a pad user unless forced to use a keyboard). But yes in 1.0 MNK was my main, i loved it. Its changed in 2.0
    (0)

  5. #745
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Right sorry for double post, here is my newly improved rotation. Please let me know where i can improve When im home from work and out of AK will test this out on a dummy and see what i get....

    PB opening
    DK > SP > SP > SP > IR > DM > FR > ToD

    1. Open Behind - (skipped if opening with PB)
    BS > TS > IR > DM > Frac > ToD
    2. Flank
    DK > TwS > SP
    3. Behind
    BS > TS > Flank SP
    4. Flank
    DK > TwS > DM > SP
    5. Behind
    BS > TS > Flank SP
    6. Flank
    DK > TwS > SP
    7. Behind (stage 1 repeat)
    BS > TS > IR > DM > Frac > ToD

    I do not have Invigorate, BfB or Mercy Stroke yet, working on these. Also Inbetween rotations off GCD:
    Howling Fist (used when up)
    Steel Peak (used when needing to stun)
    Shoulder Tackle (when needing to rush a enemy to maintain GL3)

    Thanks!
    (0)

  6. #746
    Player
    Balboa's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Balboa Legend
    World
    Moogle
    Main Class
    Pugilist Lv 34
    I am a pvp focused player waiting for it... I know ARR seems 99% pve oriented, but I still have hopes that pvp will be at least "decent".

    My concern as a MNK is if all that "optimal" skills rotations posted above will work on a dinamic pvp, with targets on perpetual motion. Dont think so. Also we dont have ranged attacks (as BRD, BLM...), neither we can rely on a single and long CD gap closer.

    I am curious if Fist of Winds will do this job in pvp.

    (sry, my english is a bit.. )
    (0)

  7. #747
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Balboa View Post
    I am a pvp focused player waiting for it... I know ARR seems 99% pve oriented, but I still have hopes that pvp will be at least "decent".

    My concern as a MNK is if all that "optimal" skills rotations posted above will work on a dinamic pvp, with targets on perpetual motion. Dont think so. Also we dont have ranged attacks (as BRD, BLM...), neither we can rely on a single and long CD gap closer.

    I am curious if Fist of Winds will do this job in pvp.

    (sry, my english is a bit.. )

    Skill sets in PvP will be different to that in PvE
    (0)

  8. #748
    Player
    pandabearcat's Avatar
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    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Sorry to derail this a little bit, but I was really interested in Monk until I saw the animations.

    Don't they seem a bit sluggish instead of fluid? I dunno about you guys, but even without a weapon, the dragoon animations are a lot flashier and I guess "cool" which I think contributes to its popularity.

    What do you all think?

    Also, shouldn't there be more kicking? I like kicking.
    (0)

  9. #749
    Player
    Mishaela's Avatar
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    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KaosPrimeZero View Post
    PB opening
    etc.
    You don't need Mercy Stroke but you will definitely want Invigorate. Rotation seems fine but rotations on paper rarely translate directly to in-game actuality as you're probably aware. Waiting for GL3 to apply ToD is what I do, too. If I'm not doing a PB opening, I usually use Demolish on first rotation since it will be falling off right around the time I get GL3 up to reapply the stronger one; depends on the fight but I typically save PB for "uh oh, lost GL" moments rather than for openers...the only consistent exception is turn 4 start where I PB to spam Rockbreaker on the bugs at the start, otherwise a normal 20s windup is fine because I'll get hate otherwise if I open with PB and burst too hard at the start (with current gear including relic+1 I get about 290 DPS [can we talk about DPS?] on a target dummy over a 90 second window FWIW but that's not a realistic number to expect in real combat--200-250 is more normal for single-target fights without a ton of movement). I generally leave True Strike out in any pass through my forms that I use a non-form skill (like ToD or Fracture) to make sure Twin's buff stays up. I don't have the SS to rotate it consistently.
    (0)
    Last edited by Mishaela; 10-10-2013 at 01:34 AM.

  10. #750
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mishaela View Post
    /snip
    Yeah i know the feeling. I know my SS isnt up to scratch and in fact its lacking, but i feel after chopping and searching and many QQ'ing in this thread and others and many thanks to the help along the way by all, this rotation is a good starting point. My SS is around 430 which i believe might be too low for TS to be included. Yes i also appreciate in fights such things as set rotations do not always work but it allows you to keep track of them dots. Once in the rythem you know after 3 cycles or 4 etc that they need reaaplying. At least thats what im hoping anyways. Ill start working on fixing my hot bar to reflect this rotation tonight. Heres hoping i can enter the monk hood, the true brotherhood of FFXIV ^^
    (0)

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