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Thread: The Monk Temple

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  1. #1
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Right sorry for double post, here is my newly improved rotation. Please let me know where i can improve When im home from work and out of AK will test this out on a dummy and see what i get....

    PB opening
    DK > SP > SP > SP > IR > DM > FR > ToD

    1. Open Behind - (skipped if opening with PB)
    BS > TS > IR > DM > Frac > ToD
    2. Flank
    DK > TwS > SP
    3. Behind
    BS > TS > Flank SP
    4. Flank
    DK > TwS > DM > SP
    5. Behind
    BS > TS > Flank SP
    6. Flank
    DK > TwS > SP
    7. Behind (stage 1 repeat)
    BS > TS > IR > DM > Frac > ToD

    I do not have Invigorate, BfB or Mercy Stroke yet, working on these. Also Inbetween rotations off GCD:
    Howling Fist (used when up)
    Steel Peak (used when needing to stun)
    Shoulder Tackle (when needing to rush a enemy to maintain GL3)

    Thanks!
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  2. #2
    Player
    Balboa's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Balboa Legend
    World
    Moogle
    Main Class
    Pugilist Lv 34
    I am a pvp focused player waiting for it... I know ARR seems 99% pve oriented, but I still have hopes that pvp will be at least "decent".

    My concern as a MNK is if all that "optimal" skills rotations posted above will work on a dinamic pvp, with targets on perpetual motion. Dont think so. Also we dont have ranged attacks (as BRD, BLM...), neither we can rely on a single and long CD gap closer.

    I am curious if Fist of Winds will do this job in pvp.

    (sry, my english is a bit.. )
    (0)

  3. #3
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Balboa View Post
    I am a pvp focused player waiting for it... I know ARR seems 99% pve oriented, but I still have hopes that pvp will be at least "decent".

    My concern as a MNK is if all that "optimal" skills rotations posted above will work on a dinamic pvp, with targets on perpetual motion. Dont think so. Also we dont have ranged attacks (as BRD, BLM...), neither we can rely on a single and long CD gap closer.

    I am curious if Fist of Winds will do this job in pvp.

    (sry, my english is a bit.. )

    Skill sets in PvP will be different to that in PvE
    (0)

  4. #4
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KaosPrimeZero View Post
    PB opening
    etc.
    You don't need Mercy Stroke but you will definitely want Invigorate. Rotation seems fine but rotations on paper rarely translate directly to in-game actuality as you're probably aware. Waiting for GL3 to apply ToD is what I do, too. If I'm not doing a PB opening, I usually use Demolish on first rotation since it will be falling off right around the time I get GL3 up to reapply the stronger one; depends on the fight but I typically save PB for "uh oh, lost GL" moments rather than for openers...the only consistent exception is turn 4 start where I PB to spam Rockbreaker on the bugs at the start, otherwise a normal 20s windup is fine because I'll get hate otherwise if I open with PB and burst too hard at the start (with current gear including relic+1 I get about 290 DPS [can we talk about DPS?] on a target dummy over a 90 second window FWIW but that's not a realistic number to expect in real combat--200-250 is more normal for single-target fights without a ton of movement). I generally leave True Strike out in any pass through my forms that I use a non-form skill (like ToD or Fracture) to make sure Twin's buff stays up. I don't have the SS to rotate it consistently.
    (0)
    Last edited by Mishaela; 10-10-2013 at 01:34 AM.

  5. #5
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mishaela View Post
    /snip
    Yeah i know the feeling. I know my SS isnt up to scratch and in fact its lacking, but i feel after chopping and searching and many QQ'ing in this thread and others and many thanks to the help along the way by all, this rotation is a good starting point. My SS is around 430 which i believe might be too low for TS to be included. Yes i also appreciate in fights such things as set rotations do not always work but it allows you to keep track of them dots. Once in the rythem you know after 3 cycles or 4 etc that they need reaaplying. At least thats what im hoping anyways. Ill start working on fixing my hot bar to reflect this rotation tonight. Heres hoping i can enter the monk hood, the true brotherhood of FFXIV ^^
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  6. #6
    Player
    Mishaela's Avatar
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    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KaosPrimeZero View Post
    At least thats what im hoping anyways. Ill start working on fixing my hot bar to reflect this rotation tonight. Heres hoping i can enter the monk hood, the true brotherhood of FFXIV ^^
    I'm actually currently at 476 skill speed putting me at a 2.01s GCD (with GL3) so I can afford to work True Strike in (in any cycle that doesn't include a non-form skill, as I mentioned). Current gear stat distribution doesn't allow for much lower than a 2s GCD (looking at an allagan/AF2 mix while maintaining ACC, you really don't gain much SS, mostly STR and Crit gains over melded HQ gryphon/DL mix), but SCH's fairy can help with that. I run into threat issues even without using True Strike frequently, even with well geared tanks because MNK is just strong when played at not-lazy skill levels. Threat not so much an issue on something like Titan where I have to move away every now and then, but fights in turn 2 and 4 it's something to be aware of.

    As for hotbar, I keep my skills organized on hotbar by form. http://img96.imageshack.us/img96/3605/8heg.jpg I've since switched Mantra and Second Wind but otherwise the same.
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