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  1. #1
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dhex View Post
    Titan HM seems to lag excessively - packets only seem to send every 300ms regardless of your ping to the server. There is certainly a significant disparity between position on the client screen and position as interpreted by the server.
    I'm not versed enough in network coding so I'll throw this question here: is it possible that this 300ms is not due to the servers but to the PS3 hardware which would be unable to send updates more often in a massive environment? We have some pretty responsive FPS with small maps and few players on consoles, but in the grander setting of an MMO, would there be such a thing as a bottleneck due to that old hardware?

    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.

    A possible workaround would be to have a variant of the netcode taking over within instances (which given the limited amount of players are very much comparable to FPS and other console multiplayer online games in terms of network bottlenecking, or so I'd wager), so that these 300ms get reduced to 30ms or so. I know the issue isn't so much of a problem in the open world (weak mobs, slow casts), but it's specifically in instances, and typically on bosses, that the problem seems to be out of control.

    Is that reasoning any valid by computer science theory/practice?
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  2. #2
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alcyon_Densetsu View Post
    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    (8)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by reality_check View Post
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    ...Did you just compare non MMORPGs to an MMORPG? Have you ever seen the backend for either of these?
    (0)