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  1. #831
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Genjisamurai View Post
    Fix the tank classes. They are boring as hell
    I am sure there are plenty of threads out there for things like this but this thread is about fixing something that is a fundamental mechanic of the game and is not working. Regardless of the jobs and peoples opinion of them if you are a tank, a healer or a DD and you go into a lag ridden fight you are going to get hit by a move you think you have avoided, on a bad move get killed and then dropped by your party, shouted at for not knowing your stuff or fail countless times so you just don't want to keep trying.

    The game is built on no other real strategy than moving out of the big glowing hurt zones and if you cannot do this (through no fault of your own) then you either have to give up, get a group to do it for you (whether you buy or get help elsewhere) or keep trying to memorize moves before they happen which i still not fool proof all the time and not FUN (and lets remember this is a game...).
    (4)

  2. #832
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eclipsed View Post
    I score under 200ms on average on reaction tests (200 or so is average for human beings), can dodge everything in every other MMO on the planet but still have trouble with Titan at times.
    http://www.humanbenchmark.com/tests/reactiontime/

    Post your scores!!!

    250.4 average - damn I'm slow ; ;
    (0)
    Last edited by Namko; 10-09-2013 at 08:20 PM.

  3. #833
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Namko View Post
    http://www.humanbenchmark.com/tests/reactiontime/

    Post your scores!!!

    250.4 average - damn I'm slow ; ;
    Do you want to tell us something? >_>
    (0)
    .

  4. #834
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dhex View Post
    Titan HM seems to lag excessively - packets only seem to send every 300ms regardless of your ping to the server. There is certainly a significant disparity between position on the client screen and position as interpreted by the server.
    I'm not versed enough in network coding so I'll throw this question here: is it possible that this 300ms is not due to the servers but to the PS3 hardware which would be unable to send updates more often in a massive environment? We have some pretty responsive FPS with small maps and few players on consoles, but in the grander setting of an MMO, would there be such a thing as a bottleneck due to that old hardware?

    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.

    A possible workaround would be to have a variant of the netcode taking over within instances (which given the limited amount of players are very much comparable to FPS and other console multiplayer online games in terms of network bottlenecking, or so I'd wager), so that these 300ms get reduced to 30ms or so. I know the issue isn't so much of a problem in the open world (weak mobs, slow casts), but it's specifically in instances, and typically on bosses, that the problem seems to be out of control.

    Is that reasoning any valid by computer science theory/practice?
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  5. #835
    Player
    Anakhu's Avatar
    Join Date
    Sep 2012
    Posts
    287
    Character
    Anakhu Dalmasca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Namko View Post
    http://www.humanbenchmark.com/tests/reactiontime/

    Post your scores!!!

    250.4 average - damn I'm slow ; ;
    307 , that good or bad?

    nvm, I only clicked it once lol. 5 times I got a 260.2

    2nd try 217 , not sure wth these scores even represent lol. kinda fun for just waking up 10 min ago
    (0)
    Last edited by Anakhu; 10-09-2013 at 08:56 PM.

  6. #836
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Anakhu View Post
    -
    The tool shows the time it takes (measured in milliseconds) for the human body (eyes/nervous system/muscles) to react to visual stimuli (red becoming green). On average people tend to err between 255ms and 350ms of delay while light is interpreted by the brain, commands are sent via nervous system, and the physical action is acted out. Basically all of humanity has a certain amount of physical "lag" when tested. (I scored 220ms - 300ms - 315ms - 250ms - 230ms)

    If you're scoring a 300 that's 300ms then you need remember to consider this number on-top of the time it takes a data packet to get to the server (Montreal) and back to your computer (this is what latency is) which can be anywhere between (or beyond) 90~300+ms for many players - humans however tend to overcome their deficiency by "predicting" or "expecting" certain actions -> I know X boss is going to use Y move at point Z. I don't need to react I can be proactive and move early thereby nullifying my "human" latency.

    The issue many players experience when playing is usually this; they are "re-actively" or "proactively" moving to avoid attacks but the round-trip of the data packet to the server is not sync'd with their visual stimuli (Client->Server relationship). In other words - the game isn't showing you what it's "seeing" making situations where you get hit by an area of effect while being clear on your own client-side screen entirely possible - more than possible when the server seems to only update position information every 300ms!
    (12)
    Last edited by Dhex; 10-10-2013 at 12:52 AM.

  7. #837
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alcyon_Densetsu View Post
    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    (8)

  8. #838
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by reality_check View Post
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    ...Did you just compare non MMORPGs to an MMORPG? Have you ever seen the backend for either of these?
    (0)

  9. #839
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I shouldn't be shocked but 85 pages, 85 pages of largely people suffering the same issue and yet no official input on this at all. Man I love SE.
    (2)

  10. #840
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    They're trying to sweep it under the rug, because it's something that can heavily affects sales and subscriptions.


    Replies: 843
    Views: 75,851

    Like that is gonna happen.
    (2)

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