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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alcyon_Densetsu View Post
    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    (8)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by reality_check View Post
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    ...Did you just compare non MMORPGs to an MMORPG? Have you ever seen the backend for either of these?
    (0)