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  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Wasn't challenging for me at all really. I learned the skill order, I get hit by zero landslides, and 1 plume (unavoidable unless I want to eat a bomb in phase 5 due to player spread). I use the visual indicators to get out of stuff and it doesn't hit me. And about the only thing I can say to that is my ping is 44 MS, I have a 4.8ghz overclocked water cooled CPU with an Nvidia 760GTX graphics card on a monitor at 2560X1440 and 3 SSDS (2 for the OS in raid 0, and 1 for my games 'e.g. FFXIV'). I do not have the issues on this fight that others are reporting. I see something on the ground, I jump out of it.

    Maybe the jump key is the key. I jump a lot. Someone told me they read a post somewhere that jump causes the server to update your xyz faster than once every .3 seconds, so I jump (literally 'spacebar') our of everything and nothing hits me.

    What was challenging was finding 7 people who are like me, and also can move out of stuff without these issues.

    Maybe the game client is storing incoming tcp ip traffic on disk and parsing it like a log, those SSDs are better!!! wouldn't suprise me at this point....
    (0)
    Last edited by Ryios; 10-12-2013 at 02:18 AM.

  2. #2
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I'm on a laggy POS PC and internet connection, and I still managed to handle him no problem after getting the mechanics down. Granted, I won't lie and say they have no latency issues. Yet more times than not, when you see yourself out of the animation before it went off on the ground..... half the time I noticed most of you -aren't- getting out of it by time the cast-bar is completed. And thats what gives the illusion more times than not you made it in time. I've been victim of this too.
    (0)

  3. #3
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ronzeru View Post
    half the time I noticed most of you -aren't- getting out of it by time the cast-bar is completed.
    Keep in mind that players are on about a 1 second delay for you. You're seeing other player's actions about 1 second late. Which is why people appear to stand in things, or hesitate to move. Going through Brayflox, tanking the last boss he does a line aoe attack in front of him that the tank should dodge. I dodged this fairly consistently, but according to a member in my FC (we were on mumble together, and he has also downed Titan), I was consistently standing in it.

    That's also why sometimes when people get hit by landslide, they actually get knocked off in a completely different direction than where landslide was headed. Or their dead body ends up in a spot other than where they actually got hit by the spell (such as outside of plumes).

    Once again, the fight being beatable isn't the problem. The problem is not being able to rely on the on screen indicators. Example here: http://www.youtube.com/watch?v=zFfu0i89gpI

    Yes he hesitated moving out, but he was still out before the animation/cast finished. He shouldn't have been hit.
    (5)

  4. #4
    Player
    ROOTFayth's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Delita Heiral
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    I did Titan without getting hit even once by the AOEs... no idea what this thread is all about
    (0)

  5. #5
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I'm not saying that a fast cpu solves the issue of the games design. What I'm saying is most peoples problems with this fight are compounded. It's their CPU/GPU/PS3/ISP + the .3 second delay killing them, not merely the .3 second delay.

    As such SE could ammend the games minimum requirements and say it's your equipment, because even with the .3 delay and bad netcode, I don't have issues getting out of things based solely off their visual indicators.

    In fact the only way I will get hit is if I wait till less than (.3 + 44ms) seconds before the AOE lands before stepping over the line. And that's assuming that there .3 seconds till my next XYZ check, in reality the xyz check will always be between 0 (happening now) and .3, so theres a 50% chance that there will be < .15 seconds until my next xyz check, meaning I get out of the aoe almost 100% of the time. Now if your pc/ps3 is lagging (bad isp, bad graphics card etc etc) and your already responded 2 seconds late to something to do frame's being skipped etc than you are much more likely to get hit.

    My point is that it's not purely the server design, and even if Yoshida had the server code fixed, people with crap pc's and ps3's will still get hit with aoe.
    (0)
    Last edited by Ryios; 10-12-2013 at 03:30 AM.

  6. #6
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    I have the lag issue and I was reading this thread.

    Is it true that the enemy's cast bar is in sync but the animation is out of sync?
    So, the problem will be fixed if S-E makes the animation in sync also?
    If the cast bar can be in sync, I don't understand why the animation can not be in sync.

    I also read that your character's animation is in sync but the cast bar is out of sync. So, when you want to know when you're done casting, you need to check the animation and not the cast bar.

    It's kind of like the cast bar is what the server is seeing and the animation is what you (client) are seeing.
    (0)

  7. #7
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Yes. For instance on Primals the damage is calculated once the cast bar disappears - you can run right through a boss's animation if the cast bar is complete (@75~85%) and you were out of range of the initial attack. However animations such as player attacks or the floor attack in Amdapor Keep/Stone Vigil do not follow this structure and are based off the animation completion and your character position.

    The problem with the game is inconsistency in mechanics, a hard latency of .3s or 300ms on position updates - and myriad of other structural netcode issues. FFXIV expects players to have little to no lag judging from the harshness of certain boss mechanics - but does not provide the necessary back checks, synchronization, or conformity of mechanics to make combat feel seamless and responsive. This is basically a continuation of a thread that persisted from Beta Phase 2 - Open. The only response given then was "wait for us to implement the NA servers" to "wait until we've optimized the servers & instance servers" and now we are still experiencing the same issue.

    Will it get fixed? Who knows - they never managed to fix these same issues in FFXI which has been running (over?) a decade now.
    (2)

  8. #8
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Uploading a video as you decribed prooves nothing. Latency works in all mmo's like that. Having someone follow me isn't going to appear that they lag behind, e.g. I move 10 feet before they start following me, that happens in WOW too. That's because of the latency between me moving to the server and to them and them moving to the server and to me. That won't demonstrate anything if I frapsed it. That's internet latency 101. Data does not transmit instantly and that's not the games fault.

    What I should do is get the same 7 guys I ran titan with last night and record our fight where we had Zero deaths till phase 5, and every death in phase 5 was from Bad Spread on the 6 plumes that come out (positionioning) I should upload 2 videos, 1 of the fight with me narrating it, and 1 with the fight with team speak chat. Not hearing that team speak chat is missing out.

    The entire encounter I was calling out every single ability as it was incoming
    P1: Landsldie incoming... Ok stomp next
    Geocrash stack on tank
    P2: Plumes coming spread out from each other as best as possible (cool no one hit), Landslide incoming, Stomp incoming, be ready for plumes next
    Geocrash stack on tank
    P3: etcetc
    p5: Now my tone as increased and I say "Top oFF tank incooming MB, Now medica that stomp, now Run and spread OUT like MAd Shit tons of PLUMES INCOMING"

    Me calling it out is what made it really easy.

    The main problem with titan HM and BCB is communication. And it's rooted from this,

    Square made 1-49 SOOOO EASY, that people go into titan for the first time expecting to face roll it like everything else. Having a fight with complex mechanics where they need, GASP, "Communication", just blows their mind. WHy oh why do we need to do that here when we didn't anywhere else, is something like what they say in the fight.

    I can tell you I've raided in Many MMO's, From FFXI, to Vanguard, WOW, and now FFXIV, and I've never been in a raid where we weren't in a voice chat program (like ventrilo) with a raid leader. Our titan run yesterday I was the raid leader, and we 2 shot it.

    I can also tell you that there were many mechanics in wow raids that were lag/latency/luck reliant. You would hit it or you'd get screwed from latency or a lag spike, just like Titan HM. Sindragosa's Ice Prison's in heroic mode come immediately to mind, and Grobulose's poison trail comes to mind.
    (0)
    Last edited by Ryios; 10-12-2013 at 05:10 AM.

  9. #9
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryios View Post
    Uploading a video as you decribed prooves nothing.
    ... this game is as good as WoW for lag?

    You don't seem to understand the point.

    If I am out of the AoE indicator before the cast bar finishes and still take the damage a second later that's a problem. Does that happen in WoW?

    Have you seen the battle logs that show someone healing themselves for 400 and then dying from 200 points of damage from the mob immediately after? (not exact numbers)

    You really want to say that this software is working correctly?
    (7)

  10. #10
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    I like defending bad coding and server issues and coming up with excuses just because my favorite company and franchise does it, despite all the evidence proving me wrong.
    (4)

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