Page 86 of 179 FirstFirst ... 36 76 84 85 86 87 88 96 136 ... LastLast
Results 851 to 860 of 1854

Hybrid View

  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Stormblessed View Post
    We'll easily get this thread to breach 100 pages in the coming week or two. I don't understand how we haven't had a community rep response yet. The most likely situation is that the reps have passed this thread (and countless others) onto the developers and are being told to sit tight whilst they work out if they can do something to improve the netcode + international lag.

    It would be nice to just get a crown tagged onto the thread so we know that it is in fact being looked into and not just ignored.

    We did get a lock for a few days there. At least they know we're here.
    (2)

  2. #2
    Player
    Stormblessed's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Kaladin Creed
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by reality_check View Post
    We did get a lock for a few days there. At least they know we're here.
    True enough! Just sitting here, chatting about the website design
    (2)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Titan HM seems to lag excessively - packets only seem to send every 300ms regardless of your ping to the server. There is certainly a significant disparity between position on the client screen and position as interpreted by the server. Certain periods throughout the day "spikes" where 15-20% packets seem to drop are common.

    I have Verizon FiOs (50/25Mdps) and even I experience these issues on a regular basis in & out of instances.

    After contacting my ISP -> I have no throttling or any other form of limitation on my connection; run tracert/netstat/ping -t next time you play (if you're a PC user)
    (2)

  4. #4
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dhex View Post
    Titan HM seems to lag excessively - packets only seem to send every 300ms regardless of your ping to the server. There is certainly a significant disparity between position on the client screen and position as interpreted by the server.
    I'm not versed enough in network coding so I'll throw this question here: is it possible that this 300ms is not due to the servers but to the PS3 hardware which would be unable to send updates more often in a massive environment? We have some pretty responsive FPS with small maps and few players on consoles, but in the grander setting of an MMO, would there be such a thing as a bottleneck due to that old hardware?

    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.

    A possible workaround would be to have a variant of the netcode taking over within instances (which given the limited amount of players are very much comparable to FPS and other console multiplayer online games in terms of network bottlenecking, or so I'd wager), so that these 300ms get reduced to 30ms or so. I know the issue isn't so much of a problem in the open world (weak mobs, slow casts), but it's specifically in instances, and typically on bosses, that the problem seems to be out of control.

    Is that reasoning any valid by computer science theory/practice?
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  5. #5
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alcyon_Densetsu View Post
    Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    (8)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by reality_check View Post
    I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.

    If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
    ...Did you just compare non MMORPGs to an MMORPG? Have you ever seen the backend for either of these?
    (0)

  7. #7
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Daily bump.
    (0)

  8. #8
    Player
    kdp2000's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Mystical Healing
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I've had these issues since launch, I'm now working on killing Titan and people are getting hit by AoE that they are clearly out of. If this issue of server responsiveness is not fixed soon people will not continue to pay their subscriptions to play !!!!
    (3)
    Last edited by kdp2000; 10-09-2013 at 02:36 PM.

  9. #9
    Player
    Detroit2487's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Detroit Slums
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    The only thing that sucks about this game's "end game" is grinding the same shitty dungeon 8 times a week for a few months. Get rid of that shit and the stupid cap on myth tomes.
    (0)

  10. #10
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Detroit2487 View Post
    The only thing that sucks about this game's "end game" is grinding the same shitty dungeon 8 times a week for a few months. Get rid of that shit and the stupid cap on myth tomes.
    Odd. I barely need to even run AK once a week to get Myth cap'd.

    150 from Turn 1-4, a couple primals here and there (for gil of course).
    Myth cap is required or you'd just grind "the same shitty dungeon" until you're full LV90 gear and then what? Then you blow through Coil not how it was intended? You blow through Crystal Tower as soon as its out?

    You make unrealistic demands.
    (3)

Page 86 of 179 FirstFirst ... 36 76 84 85 86 87 88 96 136 ... LastLast