

We'll easily get this thread to breach 100 pages in the coming week or two. I don't understand how we haven't had a community rep response yet. The most likely situation is that the reps have passed this thread (and countless others) onto the developers and are being told to sit tight whilst they work out if they can do something to improve the netcode + international lag.
It would be nice to just get a crown tagged onto the thread so we know that it is in fact being looked into and not just ignored.
We did get a lock for a few days there. At least they know we're here.
Titan HM seems to lag excessively - packets only seem to send every 300ms regardless of your ping to the server. There is certainly a significant disparity between position on the client screen and position as interpreted by the server. Certain periods throughout the day "spikes" where 15-20% packets seem to drop are common.
I have Verizon FiOs (50/25Mdps) and even I experience these issues on a regular basis in & out of instances.
After contacting my ISP -> I have no throttling or any other form of limitation on my connection; run tracert/netstat/ping -t next time you play (if you're a PC user)



I'm not versed enough in network coding so I'll throw this question here: is it possible that this 300ms is not due to the servers but to the PS3 hardware which would be unable to send updates more often in a massive environment? We have some pretty responsive FPS with small maps and few players on consoles, but in the grander setting of an MMO, would there be such a thing as a bottleneck due to that old hardware?
Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.
A possible workaround would be to have a variant of the netcode taking over within instances (which given the limited amount of players are very much comparable to FPS and other console multiplayer online games in terms of network bottlenecking, or so I'd wager), so that these 300ms get reduced to 30ms or so. I know the issue isn't so much of a problem in the open world (weak mobs, slow casts), but it's specifically in instances, and typically on bosses, that the problem seems to be out of control.
Is that reasoning any valid by computer science theory/practice?
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”


I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.
If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
...Did you just compare non MMORPGs to an MMORPG? Have you ever seen the backend for either of these?I doubt this is a PS3 limitations problem. All the newer generation fighting and FPS games have incredible (and I mean, incredible) netcoding.
If Soul Calibur 5, Street Fighter IV and Marvel vs Capcom (all of which incorporate millisecond required responses from players on both end) can feel like butter on PS3, there is no excuse that an MMORPG can't feel the same way.
Daily bump.
I've had these issues since launch, I'm now working on killing Titan and people are getting hit by AoE that they are clearly out of. If this issue of server responsiveness is not fixed soon people will not continue to pay their subscriptions to play !!!!
Last edited by kdp2000; 10-09-2013 at 02:36 PM.
The only thing that sucks about this game's "end game" is grinding the same shitty dungeon 8 times a week for a few months. Get rid of that shit and the stupid cap on myth tomes.

Odd. I barely need to even run AK once a week to get Myth cap'd.
150 from Turn 1-4, a couple primals here and there (for gil of course).
Myth cap is required or you'd just grind "the same shitty dungeon" until you're full LV90 gear and then what? Then you blow through Coil not how it was intended? You blow through Crystal Tower as soon as its out?
You make unrealistic demands.
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