Results -9 to 0 of 101

Threaded View

  1. #11
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kurokikaze View Post
    Nothing wrong with a hate meter. From a balance/dev perspective it makes balancing abilities/spells enmity that much easier going forward.

    If you think this is going to make things easier than they are you're sorely mistaken. Unless you really really suck... you don't lose hate on current HNMs. Thats just how it goes.
    Exactly. Right now the dev mindset is "well, we've managed to fix that nasty mess that was battle algorithms, and we're giving the players the knowledge they'll need to progress, now let's get ready to up the ante."

    I'd expect combat to get much trickier with the addition of a hate meter and auto-attack. The devs aren't stupid.

    This all falls in line with Yoshi's first few statements about making the game rules easy to understand, and easy to understand /= easy. If anything, it let's them make things harder.
    (2)
    Last edited by Malakhim; 05-19-2011 at 11:32 PM.

Tags for this Thread