If you don't like. Don't use them. Along with all the other progressive changes that are coming to the game.
If you don't like. Don't use them. Along with all the other progressive changes that are coming to the game.


I'm more interested by the simplification of the hate algorithms.
I don't really care about if hate is displayed or not, this is not what will change the battle dynamics. I guess it will make people learn their role sooner within a given class but I really don't see how it makes the game easier, you still need to manage that hate regardless of if it's displayed or not.
I mean, does displaying HP bars make healers job easy-mode? It's a question of balancing actions, managing mp and timing, not a question of calculating how much damage every single player got from enemy attacks.
Thank you sir. Thats what we really should be excited about.I'm more interested by the simplification of the hate algorithms.
I don't really care about if hate is displayed or not, this is not what will change the battle dynamics. I guess it will make people learn their role sooner within a given class but I really don't see how it makes the game easier, you still need to manage that hate regardless of if it's displayed or not.
I mean, does displaying HP bars make healers job easy-mode? It's a question of balancing actions, managing mp and timing, not a question of calculating how much damage every single player got from enemy attacks.
Hate in this game, while better than at launch, is still completely fucked. Hit a mob for 300 and CON hits it for 40 and pulls hate. Something isn't right.
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