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  1. #31
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    SE also tends to make adjustments based on feedback.

    What i meant to say was that SE should follow through with their idea of displaying percentages. Not just Green, Yellow, Red (with no % displayed) like someone else suggested.
    (0)

  2. #32
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Oh, okay. . . Carry on, then.

    /goes to sleep
    (0)

  3. #33
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by origamikitsune View Post
    Cons:
    Easy Mode / You don't have to learn your job as well / The game plays itself
    It encourages people to watch numbers instead of the game
    What is the point of even having hate, if everyone knows what it is?
    *It doesn't make the game easy mode, it's just displaying information.

    *If anything it more easily gives players an accurate means of seeing how well they are playing their class/role in terms of enmity generation.

    *You have to glance at the meter for half a second and you know what's going on. That's like saying because a car has a speedometer it encourages you to watch that instead of the road.

    *What's the point? So everyone knows. Whether or not they displayed it in-game, if the info was made available people would generally have a good idea if they wanted to.

    Even if you know what the numbers are you still have to then act on that information and appropriately manage your hate. It's not like seeing a number does anything aside from inform you. With that information you then have to make the conscious decision to generate more or less hate or maintain your current rate. If you're gaining too much you have to use skills to lower it or slow down your attacks. You still have to know how to do that, people who don't aren't going to make good use of the information.
    (5)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Nothing wrong with a hate meter. From a balance/dev perspective it makes balancing abilities/spells enmity that much easier going forward.

    If you think this is going to make things easier than they are you're sorely mistaken. Unless you really really suck... you don't lose hate on current HNMs. Thats just how it goes.
    (0)

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    I don't know why ppl want a hate meter so bad when even casters can tank most mobs in this game cause its to easy unless leves are set to 5 stars. =/ This is not FFXI or WoW, were talking about casualfantasy xiv here.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Oh shut up.
    (6)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    Quote Originally Posted by Kurokikaze View Post
    Oh shut up.
    Dude you know i'm right we will need a hate meter only when there's gonna be real strategic battles with mobs that can pretty much one shot or do 90% damage in one hit to any one in the party except the tank. For now... ummm NO we don't need it.
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Is that not what they are adding with dungeons bosses?
    (0)

  9. #39
    Player

    Join Date
    Mar 2011
    Posts
    768
    Give one of the classes a "Libra" skill for telling hate percentages. Rather not just have it as part of the UI.
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    Quote Originally Posted by Kurokikaze View Post
    Is that not what they are adding with dungeons bosses?
    Dude i am really hopping we get bosses that will kick our srry a** real hard but most of the game has been a disapointement so my hopes are not very high. Meaning it will prolly be awesome the 1st week and then boring again for another 3 months. =/
    (0)

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