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  1. #1
    Player
    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by Kurokikaze View Post
    I'm honestly hoping for some WoW-like bosses (setting the bar high). Some of those bosses just could not be beat for weeks/months until people got their gear/act together.

    This of course, is only for raid content. I don't expect that level of difficulty from Lv30 stuff although I am totally looking forward to a challenge.
    Lets just hope that yes they do add the "hard" WoW like content minus all those flipping addons
    DON'T STAND IN THE FIRE!! (car alarm goes off over you PC speakers the second your in fire)
    (ps joking)

    I wouldn't mind having bosses so huge our character look like ants compared to it Like kirin, but bigger.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    If you don't like. Don't use them. Along with all the other progressive changes that are coming to the game.
    (0)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kurokikaze View Post
    If you don't like. Don't use them. Along with all the other progressive changes that are coming to the game.
    Like other MMOs, this works till certain circles make it a "requirement or gtfo" that plagues every MMO eventually.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    I'm more interested by the simplification of the hate algorithms.
    I don't really care about if hate is displayed or not, this is not what will change the battle dynamics. I guess it will make people learn their role sooner within a given class but I really don't see how it makes the game easier, you still need to manage that hate regardless of if it's displayed or not.

    I mean, does displaying HP bars make healers job easy-mode? It's a question of balancing actions, managing mp and timing, not a question of calculating how much damage every single player got from enemy attacks.
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by northernsky View Post
    I'm more interested by the simplification of the hate algorithms.
    I don't really care about if hate is displayed or not, this is not what will change the battle dynamics. I guess it will make people learn their role sooner within a given class but I really don't see how it makes the game easier, you still need to manage that hate regardless of if it's displayed or not.

    I mean, does displaying HP bars make healers job easy-mode? It's a question of balancing actions, managing mp and timing, not a question of calculating how much damage every single player got from enemy attacks.
    Thank you sir. Thats what we really should be excited about.

    Hate in this game, while better than at launch, is still completely fucked. Hit a mob for 300 and CON hits it for 40 and pulls hate. Something isn't right.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    If you're good at playing your class you don't need any of it. I've been in those guilds that say "get this or leave" without having those addons (didn't like the bloatware). I performed fine.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    543
    When things start heating up with fierce battles sometimes it get's distracting and you can loose count on who has hate. I think the idea of showing hate is awesome and I'm really glad they are doing it. I would suggest being able to turn it off for those persons who would rather add up hate in their head though.
    (0)

  8. #8
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    it just feels like it will take a some immersion out of the game, like when they displayed aggressive mobs and exact levels, kind of like the windower in ffxi that displayed distance from your target. Why not pay attention to whats happening in game to gauge these things? I know I can just turn it off but with everybody talking about their hate meters and stuff it still kind of distances us from the world.

    I'm not against change I'm just worried about how far it's gonna ultimately go. Still, I'm waiting for the patches to see how it feels.

    I just hope the next patch isn't gonna come with a tool tip pop-up that suggests to the player what skill to use next in combat.
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    After all the updates we have had, i feel safe to say this.

    LOLtoggle.
    (1)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i think the real new application of the hate meter will be more for stealing hate than not getting it. Stealing hate is a very useful concept. you can take hate for a few hits, or when you have certain buffs, and others can take it back. an archer could go over hate and bind in tough situation, then tank could get it back before bind wears.

    That said, they said it will be a shown as a % of whoevers tanking agro, so you wont really have exact numbers, you will still have to have a good idea of how much hate they have, 80% of the hate of a glad or 80% of the hate of the mage are two totally different numbers, also that % should fluctuate a lot so it wont be THAT safe
    (0)

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