Quote Originally Posted by C-croft View Post
I agree it's silly, but that's what bugs me. The only reason it even comes up is the amount of parry we do get on gear. From the post you referenced, it sounds like they are just starting to test, and even then it's slightly off due to the fact the PLD still used a shield as opposed to leaving it off. IMO, DEX+Parry stack may not be so silly after all. Based on that testing, WAR still had higher Parry despite bearing stat wise equal to PLD. NOt saying either way is yay or nay, just that more testing needs to be done. Also, I'm not assuming anything. Merely suggesting ideas.
The only reason it looks higher is because you cant simultaneously parry and block. The game, in essence, Checks for misses first, then for block, then checks for parry.

If you cut off the misses and blocks from both the WAR and PLD in that referenced post, both parses sit at ~20% of the parryable hits being parried, with the WAR taking slightly more critical hits.

In this thread, and others, it backs up the idea of it being a "multi roll" table. Since the mobs have a high miss rate, the parry rate reported by APP is extremely low. This is because you can't parry a miss. But if you remove misses, it leads to numbers that seem pretty reasonable for fighting lower level mobs.

I don't know how much more testing you really need, to be honest. The poster on reddit was just starting his testing, but he posted enough data to draw conclusions from, which is really what matters.