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  1. #1
    Player
    Coramac's Avatar
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    Sep 2013
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    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kaalan View Post
    If you say so.
    But I guess you understand everything and that's probably why you can't give any reason/fact/number in a entire page. Doctor in Statistics here I guess, eh.
    No, MBA with heavy focus on operations and logistics (inventory control- which is basically the same).

    Didn't give you a reason? I just posted why you needed #1 and #2 together to establish a parry rate for the two of them. We're dealing with probabilities- if you hold things the same, you don't get the same result... If you flip a coin 16 times, you get 8 heads less than 20% of the time. You can't just do a parse and say "Well, obviously, this is the expected value."

    Quote Originally Posted by Noob
    Well yes it's fucking obvious, you really needed #1 to know that ? Is this your first game ?
    Jesus.
    You need it to determine that the 24.88% is a 24% parry and not a 25% parry. DERP.

    Quote Originally Posted by Coramac
    Please show me a ring that does this.
    Quote Originally Posted by Noob
    Here's a combination of 5 items that gets me here.
    Here you go.
    https://www.hookedonphonics.com/


    Quote Originally Posted by Derza View Post
    You would have to ASSUME that neither threshold was met for both dex and parry for the second test and then you could average the two to get a more accurate value... but doing this based off an assumption that threshold values are the same for both is ... well a very poor way to get any sort of solid information.
    Not quite. You do not have to assume that both threshold values are the same. You have to assume that no thresholds were reached which is a very safe assumption for this scenario.
    (2)
    Last edited by Coramac; 10-08-2013 at 04:33 AM.

  2. #2
    Player
    Kaalan's Avatar
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    Sep 2013
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    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Coramac View Post
    No, MBA with heavy focus on operations and logistics (inventory control- which is basically the same).
    Well sorry, this is far from my first mmo and I'm used to things like that and don't need to be as rigourous as when handing a paper on statistics to know approximatively (because this is all we'll have till we can get our hands on a test serv).

    Now the good (funny in fact) thing is that you said yourself that 45 DEX gives +3% chance of parrying, probably with 15 DEX for each thresholds.
    Which is basically what I meant (sorry if its not obvious enough, not americain/canadian/english/..) and considering that, if you're still telling my that, when you're at 27 DEX, not going for the last 13 WITHOUT LOSING ANYTHING ELSE EXCEPT A BIT OF GILS, is the right way to do things then well...
    (0)
    Last edited by Kaalan; 10-08-2013 at 04:41 AM.

  3. #3
    Player
    Coramac's Avatar
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    Sep 2013
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    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kaalan View Post
    Now the good (funny in fact) thing is that you said yourself that 45 DEX gives +3% chance of parrying, probably with 15 DEX for each thresholds.
    45 Dex above a certain number which I believe is probably 216 which means you have to gain a substantial amount of Dex before it matters. In terms of BIS, the initial threshold makes it so there isn't a BIS; there is a combination of gear that must be worn together as a set. Individually, they do not offer any real advantage. You either make a complete commitment to Dex and gain a fair bit more parry or you don't. For Ninjii, it took 57 Dex to hit 246. It would take your character 55 Dex. Adding 45 Dex gets most tanks 1% parry.
    (1)

  4. #4
    Player
    Maelwys's Avatar
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    Sep 2013
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    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coramac View Post
    45 Dex above a certain number which I believe is probably 216 which means you have to gain a substantial amount of Dex before it matters. In terms of BIS, the initial threshold makes it so there isn't a BIS; there is a combination of gear that must be worn together as a set. Individually, they do not offer any real advantage. You either make a complete commitment to Dex and gain a fair bit more parry or you don't. For Ninjii, it took 57 Dex to hit 246. It would take your character 55 Dex. Adding 45 Dex gets most tanks 1% parry.
    I think this is pretty close.

    From the STR testing at http://valk.dancing-mad.com/ we know that we gain exactly 1% Parry Strength for every 40.5 points of STR once we get over a certain baseline (243 STR)

    If we assume that this "40.5" incremental value has some underlying ties to the character's base STR value at level 50 (not unreasonable) and that a similar baseline and increment system applies to their base DEX value (also not unreasonable) then we have a good starting point to look for data patterns.

    The BASE STATS for a gearless level 50 Tank are slightly higher for STR than for DEX. This means that the baseline and increment values for STR are very likely slightly higher than for DEX as well.

    If we take the numbers in the OP and assume a reasonable margin of error, the "baseline" for DEX would look to be somewhere around the 215-225 mark. That fits in with the rough difference between the baseline STR and DEX Stats of a gearless level 50 Tank... and it also isn't too far off the 211 figure we've previously been assuming.

    Taking that as our DEX baseline, the numbers in the OP would then seem to imply that we get around a +1% increase in Parry Rate for every ~15-20 points of Parry, and a +1% increase in Parry Rate for every ~15-20 points of Dex once over the baseline.

    We need a bit more testing, but if I was a betting man, I'd say they have balanced the Parry thresholds as roughly:

    + STR Baseline = Normalised Base Tank STR at level 50 * X
    + DEX Baseline = Normalised Base Tank DEX at level 50 * X
    + Additional % Parry Strength = Y * ((STR*X) - STR Baseline)
    + Additional % Parry Rate = 2Y * ((DEX*X) - DEX Baseline)
    (0)
    Last edited by Maelwys; 10-08-2013 at 06:00 AM.

  5. #5
    Player
    Kaalan's Avatar
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    Sep 2013
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    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Coramac View Post
    45 Dex above a certain number which I believe is probably 216 which means you have to gain a substantial amount of Dex before it matters. In terms of BIS, the initial threshold makes it so there isn't a BIS; there is a combination of gear that must be worn together as a set. Individually, they do not offer any real advantage. You either make a complete commitment to Dex and gain a fair bit more parry or you don't. For Ninjii, it took 57 Dex to hit 246. It would take your character 55 Dex. Adding 45 Dex gets most tanks 1% parry.
    (you might need to allocate a bit of your 30 point into DEX but let's face it, we're throwing it at VIT because there's nothing better to do with it, now there is, 10/20 still puts you over 7k5 HP)
    no problem.
    (0)