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  1. #1
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RonPierce View Post
    10-15% chance (your crit rate) a number that scales upward as you get better gear is the chances that it would hurt your dps... If you have Internal Release you're looking at about a 30-40% chance that you'd be lowering your DPS by using it. Come on now, don't throw this stuff around like I'm being unreasonable. 10% chance ALONE for a proc to be worse dps than your normal hit is terrible design dude... And its a proc that gets worse as you scale your crit chance with better armor...
    Again, you are looking at a GCD by GCD basis. Over the course of any given fight, it is a practical impossibility for using straighter shot procs to be a dps loss. The fact that it goes from "practically impossible" to "slightly more but still practically impossible" doesn't change things notably. You _ARE_ being unreasonable.

    And finally, playing devil's advocate, let's say that your gear does reach a point where under internal release, heavy shot becomes a dps increase over straighter shot; it then becomes a measure of skill to know when to IGNORE procs rather than use them. Bad players will use straighter shots with much delay or not at all. Mediocre players will use all straighter shots. Great players will use straighter shots when it is a dps increase and ignore them when it is a dps loss.
    (1)
    Last edited by Furious; 10-06-2013 at 10:50 AM.

  2. #2
    Player
    RonPierce's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Sikare Whitewind
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Furious View Post
    Again, you are looking at a GCD by GCD basis. Over the course of any given fight, it is a practical impossibility for using straighter shot procs to be a dps loss. The fact that it goes from "practically impossible" to "slightly more but still practically impossible" doesn't change things notably. You _ARE_ being unreasonable.
    It's not unreasonable to expect reactive play to always be a good thing... Its all about how they weigh the numbers, read the post right before this one I'm quoting. There's nothing fun about reactive play that has a 10-40% chance (depending on buffs at the time) to slow your dps at ALL. Its just not a good design. It isn't. Like I said they could even nerf Heavy shot and move more of the net damage into Straighter shot, then:
    -Straighter shot would always be beneficial.
    -Reactive gameplay would be better.
    -It would make playing Bard a little less easy or at least a little less forgiving (increased by how much of the damage is put into straighter shot)

    We're talking about good design overall, not just how much dps is being pushed around. There's nothing fun or good designed about wondering if playing well is going to lower or benefit your dps this next shot. REGARDLESS of the net of it.
    (0)

  3. #3
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RonPierce View Post
    It's not unreasonable to expect reactive play to always be a good thing... Its all about how they weigh the numbers, read the post right before this one I'm quoting. There's nothing fun about reactive play that has a 10-40% chance (depending on buffs at the time) to slow your dps at ALL. Its just not a good design. It isn't. Like I said they could even nerf Heavy shot and move more of the net damage into Straighter shot, then:
    -Straighter shot would always be beneficial.
    -Reactive gameplay would be better.
    -It would make playing Bard a little less easy or at least a little less forgiving (increased by how much of the damage is put into straighter shot)

    We're talking about good design overall, not just how much dps is being pushed around. There's nothing fun or good designed about wondering if playing well is going to lower or benefit your dps this next shot. REGARDLESS of the net of it.
    You are talking entirely subjectively. There is nothing wrong with the current design; it is always going to be a net increase in dps in any realistic situation, which means that you should be doing it. Stop wondering if you are making the right choice "for the next shot", since you KNOW that you are making the right choice for your dps.

    There is nothing wrong with some short term volatility in a rotation.
    (0)