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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by RougeBuffle View Post
    Do you think a 4x BRD and/or 4x BLM comp would stand a chance in Turn 4?
    No? So... what's the problem?
    Even if WAR has to run alongside a PLD to be viable... they are still... viable.
    This beyond my ability to judge. I have no idea why 4x BRD would be insufficient to begin with. However, it's important to keep in mind the difference between not viable and prohibited by special mechanic. If the boss becomes immune to x damage type at random, then 4 characters of one type are viable, but prohibited by special mechanic. If there is a class, regardless of mechanics, which is unable to complete the job required (e.g. a DPS which fails to deliver enough damage to prevent healer OOM, such as using a WAR as a DPS), then it is not viable. A viable DPS may be clubbed by a special mechanic, but it is otherwise fine. WAR is not being hit by any special mechanic, it's just failing to do the task assigned it.

    Quote Originally Posted by RougeBuffle View Post
    {Plus I don't see why 2x WAR wouldn't be able to clear Turn 1/2}
    I don't know; I haven't seen anyone try. Regardless, 2 PLD are able to clear all content, so I'm just wondering if anyone has seen 2 WAR do any of it. Again, I'm not really big on the whole "viable" issue, I just am not sure whether the people arguing that WAR is "viable" have even considered what is meant.
    (0)

  2. #2
    Player
    RougeBuffle's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Rouge Buffle
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gamemako View Post
    This beyond my ability to judge. [...] If there is a class, regardless of mechanics, which is unable to complete the job required (e.g. a DPS which fails to deliver enough damage to prevent healer OOM, such as using a WAR as a DPS), then it is not viable. A viable DPS may be clubbed by a special mechanic, but it is otherwise fine. WAR is not being hit by any special mechanic, it's just failing to do the task assigned it.
    So... WARs can be at times, "clubbed by a special mechanic" but are otherwise fine?
    What 'task' are they failing to do? Who assigned that 'task'? You?
    Isn't all of this beyond your ability to judge? What Coil experience do you have?

    Of course Two PLDs can clear everything, they are the bread and butter... one sided pure defensive tanks.
    Doesn't change anything to the fact that a PLD/WAR duo can also clear everything... and, I'm sure, 2x WARs can clear at least Turn1/2.
    {With 2x BRDs for turn 2 obv}

    WARs are viable, end of the story.
    (0)
    "Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared."