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  1. #1
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Now, I'm no mathematician like the OP but I'm pretty sure a 500-700 heal every 120s / Bloodbath (30s up time 60s down time) and a thrill of battle every 120s isn't going to close the mitigation gap between warrior and paladin.
    It depends on how much the pld is mitigating.

    PLD's mitigation varies with incoming dmg. it's % based. if it's 10% per second for example against 100dps incoming he mitigates 10dps. Against 1000 it's 100dps ps mitigated.

    A WAR's self heal is a fixed mitigation (assuming the perfect rotation here if there is such a thing). If a war self heals 50ps (just an example). He is more effective than the pld when the incoming dmg is 100 and less effective when its at 1000.

    One is a fixed ammount one is variable to incoming.
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Hachiko View Post
    I'm the OP

    I posted alot of raw data.
    All this is raw data and has nothing to do with actual testing in a fight. Just would like to say that nobody has beaten Twintania, so that's just out the window for now. As far as Turn 4 is concerned, you have to know WHEN to pop your defensive GCD's and when to use your offensives, it's just that simple. All this spread sheet stuff does nothing. WAR is NOT a mitigation tank like PLD is, but it does not mean we don't have defensive abilities to use at PROPER timing. That is why WAR takes skill and the reward for that is more DMG output for the group overall.
    (0)

  3. #3
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by VahnValbosce View Post
    All this is raw data and has nothing to do with actual testing in a fight. Just would like to say that nobody has beaten Twintania, so that's just out the window for now. As far as Turn 4 is concerned, you have to know WHEN to pop your defensive GCD's and when to use your offensives, it's just that simple. All this spread sheet stuff does nothing. WAR is NOT a mitigation tank like PLD is, but it does not mean we don't have defensive abilities to use at PROPER timing. That is why WAR takes skill and the reward for that is more DMG output for the group overall.
    The only difference is PLD is proactive, war is reactive. The dps is the same.

    PLD mitigation scales WARs does not. To say any different is just a lie.
    (0)

  4. #4
    Player

    Join Date
    Aug 2013
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    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Terabyt3 View Post
    The only difference is PLD is proactive, war is reactive. The dps is the same.
    The DPS is NOT the same.

    PLD has to use Shield Oath and what Offensive cooldowns do they have? Tell me please. When they are busy blowing defensive GCD's all the time? I see crits for 900 sometimes with an average of 250-350 and 450 crits on my regular rotation. Where's that damage? LOL.

    I can't wait to down Turn 4 as WAR so I can just run around town telling everyone, I won't forget to get a screenshot either. Just FYI, I started tanking turn 4 last night and the only problems we all were having was DPS was slow, (might need different DPS comp or just better gear) I was tanking FINE.
    (0)

  5. #5
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by VahnValbosce View Post
    The DPS is NOT the same.
    No, it's not, but it's so close that the difference doesn't matter. Check out my sig if you have any questions. The only time you're going to see a major difference in DPS/enmity is when one is played like an idiot and the other is played competently.

    PLD has to use Shield Oath and what Offensive cooldowns do they have? Tell me please.
    Fight or Flight, Spirits Within, Circle of Scorn. Fight or Flight is nearly twice as powerful as Berserk. Spirits Within and Circle of Scorn account for more than 15% of a PLDs total DPS. A WAR has Unchained (lol), Berserk, and Internal Release. The only way you'd think that WAR somehow gets more than a PLD is if you simply don't know what one of them gets.

    I was tanking FINE.
    Which doesn't mean that you wouldn't be getting better performance out of a PLD. No one that knows what they're talking about has claimed that WAR cannot complete content. The argument is that WAR can complete content much more easily than WAR can, not just from a playstyle perspective, but from a fundamental mechanical advantage perspective.
    (1)

  6. #6
    Player

    Join Date
    Aug 2013
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    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Terabyt3 View Post
    PLD mitigation scales WARs does not. To say any different is just a lie.
    Higher HP Pool and +15% more constant healing on me than a PLD. We don't have mitigation like a PLD, but there is no serious issue man. People really need to chillax and wait till I down turn 4 tonight or tomorrow.

    Also, SCH helps. I guess this is coming from groups that run 2 WHM's lol.

    Oh, and WAR is the scapegoat for bad healing, just thought you should know.
    (0)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by VahnValbosce View Post
    Also, SCH helps. I guess this is coming from groups that run 2 WHM's lol.
    PLD actually gets more out of SCH than WAR does. That's not just opinion; that's math. If you honestly don't know this, you really need to learn what the hell you're trying to talk about.
    (1)

  8. 10-03-2013 10:09 AM

  9. #9
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lhun View Post
    Because SE compares the data from the TOP FORM player of EACH class, their math likely makes them EVEN
    These are the same people that said "Yeah... we killed this boss on our test server." like Pandemonium Warden, Absolute Virtue and I forgot who else.

    Yeah...no.
    Sorry you're flat out wrong, and math illustrates it well.
    Warrior is NOT even with Paladin.
    (14)

  10. #10
    Player
    James1213's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    James Carver
    World
    Exodus
    Main Class
    Gladiator Lv 50
    I am no math whiz but aren't you forgetting maim? I may have overlooked it but isn't maim like a bonus of 20%. Wouldn't that cause inner beast to hit harder?

    I plan on leveling both classes to max as I want to be a flexible tank so I am interested in in seeing that the warrior is on the same footing as a pld however I feel that there will always be fights one tank is better at tanking then the other.

    I just got to being coil ready so take what I say with a grain of salt

    Another thing I would like to say wouldn't storms eye usage help bring warriors up to pld shield blocks? What would blood bath do?

    I also am not a warrior expert I just feel focusing on just one thing while comparing it to a pld tool kit is a flawed way to go about it.

    Just my thoughts anyway
    (1)

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