Apparently it's a good thing to be the worse class now.
Apparently it's a good thing to be the worse class now.

That's what makes completing hard stuff "IMPRESSIVE". And for a few they find this kind of challenge as the only game they want to pay for. Others don't ... they want "Balance". And that's fine; I agree with Community run games b/c they pay for it. In the end they should get what they are paying for. If they want an easier Warrior class that scales with CONTENT then I hope SE gives it to them. Me and my true WArriors will fight until that end.
So you're saying you'd take the worse class into content because it's more exciting for you? I understand that. Personally, I don't care if a class is worse or the best, as long as I enjoy it, I'll play it. For the record I've always seem to pick the classes that lean towards the "worse" side in my MMO career.That's what makes completing hard stuff "IMPRESSIVE". And for a few they find this kind of challenge as the only game they want to pay for. Others don't ... they want "Balance". And that's fine; I agree with Community run games b/c they pay for it. In the end they should get what they are paying for. If they want an easier Warrior class that scales with CONTENT then I hope SE gives it to them. Me and my true WArriors will fight until that end.
The problem I'm seeing here is one side is saying Warrior and Paladin is unbalanced, while the other side is saying Warrior is still viable for all content. Frankly, it seems you all actually agree. So the actual argument here is whether the Warriors are content with this current lack of balance right now.
Now, this is something I have avoided even talking about (because I think it's not relevant -- even if both are viable, they must still be balanced). However, has anyone seen an example of two WAR successfully tanking BC? There are plenty of examples of two PLD doing it (e.g. random google search, go!), but I haven't seen two WAR successfully complete any turn, let alone 4-5. In that sense, I don't actually know if WAR is truly viable at all.
Do you think a 4x BRD and/or 4x BLM comp would stand a chance in Turn 4?Now, this is something I have avoided even talking about (because I think it's not relevant -- even if both are viable, they must still be balanced). However, has anyone seen an example of two WAR successfully tanking BC? There are plenty of examples of two PLD doing it (e.g. random google search, go!), but I haven't seen two WAR successfully complete any turn, let alone 4-5. In that sense, I don't actually know if WAR is truly viable at all.
No? So... what's the problem?
Even if WAR has to run alongside a PLD to be viable... they are still... viable.
{Plus I don't see why 2x WAR wouldn't be able to clear Turn 1/2}
"Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared."
This beyond my ability to judge. I have no idea why 4x BRD would be insufficient to begin with. However, it's important to keep in mind the difference between not viable and prohibited by special mechanic. If the boss becomes immune to x damage type at random, then 4 characters of one type are viable, but prohibited by special mechanic. If there is a class, regardless of mechanics, which is unable to complete the job required (e.g. a DPS which fails to deliver enough damage to prevent healer OOM, such as using a WAR as a DPS), then it is not viable. A viable DPS may be clubbed by a special mechanic, but it is otherwise fine. WAR is not being hit by any special mechanic, it's just failing to do the task assigned it.
I don't know; I haven't seen anyone try. Regardless, 2 PLD are able to clear all content, so I'm just wondering if anyone has seen 2 WAR do any of it. Again, I'm not really big on the whole "viable" issue, I just am not sure whether the people arguing that WAR is "viable" have even considered what is meant.
So... WARs can be at times, "clubbed by a special mechanic" but are otherwise fine?This beyond my ability to judge. [...] If there is a class, regardless of mechanics, which is unable to complete the job required (e.g. a DPS which fails to deliver enough damage to prevent healer OOM, such as using a WAR as a DPS), then it is not viable. A viable DPS may be clubbed by a special mechanic, but it is otherwise fine. WAR is not being hit by any special mechanic, it's just failing to do the task assigned it.
What 'task' are they failing to do? Who assigned that 'task'? You?
Isn't all of this beyond your ability to judge? What Coil experience do you have?
Of course Two PLDs can clear everything, they are the bread and butter... one sided pure defensive tanks.
Doesn't change anything to the fact that a PLD/WAR duo can also clear everything... and, I'm sure, 2x WARs can clear at least Turn1/2.
{With 2x BRDs for turn 2 obv}
WARs are viable, end of the story.
"Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared."

there area few other side. But the majority of warriors; well those that play it to end game; ARE NOT SATISFIED with the way it is now; they want it EASIER (to put it simply); for the most of them its TOO HARD; the imbalance TOO HIGH between tanking classes....I get the gripe.So you're saying you'd take the worse class into content because it's more exciting for you? I understand that. Personally, I don't care if a class is worse or the best, as long as I enjoy it, I'll play it. For the record I've always seem to pick the classes that lean towards the "worse" side in my MMO career.
The problem I'm seeing here is one side is saying Warrior and Paladin is unbalanced, while the other side is saying Warrior is still viable for all content. Frankly, it seems you all actually agree. So the actual argument here is whether the Warriors are content with this current lack of balance right now.
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