Page 37 of 78 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast
Results 361 to 370 of 780
  1. #361
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jonjey View Post
    OP clearly never parsed his MNK against other classes, as monk will consistently out-parse any drg.
    Hard to say, parsing a whole fight doesn't show MVP, only shows the fight was won/lost.

    At critical moments drgs tend to be better equipped to deal with it. From adds to burst phases.

    Mnk shines when it comes to dodging survivability, and adds, as they can switch forms, and adapt with their different rotations, to mantra.

    I would favor Drgs honestly, so much easier to play, if you don't mind not being MVP. They're really the anchor of damage dealers.
    (0)

  2. #362
    Player
    Ezrah's Avatar
    Join Date
    Oct 2011
    Posts
    21
    Character
    Ezrah El'dritch
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ICEMANxPRIME View Post
    Dragoons have to fight from behind, when monks can fight from behind and from the side.
    P.S: We also have good defense compared to our melee counter part the Dragoon, who is kind of a glass cannon.
    Um...wtf. DRGs can fight from behind AND from the side as well....DRGs only have two abilities that look for mob orientation. Heavy Thrust (which is flank) and Impulse Drive (behind). I don't know what benefit you're trying to say MNK has here but it's wrong.

    P.S: When I am healing I don't really notice a difference in which is weaker in terms of defense both classes seem to drop in HP just as quick as one another.
    (0)

  3. #363
    Player
    Pappasquirrel's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Mia'inu Urami
    World
    Atomos
    Main Class
    Pugilist Lv 25
    I see a lot of "But you have to move around and stuff" arguments and all I get from that is "Ugh I have to work to be good :'(" The MNK DMG is fine, i'd argue great even. But regardless
    Quote Originally Posted by MartyMcfly View Post
    We are a class that deals death by a million pin pricks.
    and IMHO that's ALOT more fun than standing around waiting to poke something with a stick (no offence jus makin' a point)
    (0)

  4. #364
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ezrah View Post
    P.S: When I am healing I don't really notice a difference in which is weaker in terms of defense both classes seem to drop in HP just as quick as one another.
    They have fist of wind and fist of earth, sure a lot of mnks can't punch that in, but it's godly when used semi-correctly. A simple example is the only people that are living ifrit-stupid-stun-resisted-ruption x3 is the tank, the healer, and the mnk. Everyone is going to blow up, because...they just do.
    (0)

  5. #365
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Pappasquirrel View Post
    I see a lot of "But you have to move around and stuff" arguments and all I get from that is "Ugh I have to work to be good :'(" The MNK DMG is fine, i'd argue great even. But regardless and IMHO that's ALOT more fun than standing around waiting to poke something with a stick (no offence jus makin' a point)
    http://www.youtube.com/watch?v=9XILi5K8nSc
    (3)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  6. #366
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kiokin View Post
    Why don't we have a Chakra Orb ranged attack or something? If we're so in tune with our Chakra/Aetherial energy, why can't we manifest is as some kind of ranged attack? Other than that, the only major gripe I have is Shoulder Tackle's stun, and long as crap cooldown.
    CHI BLAST (FFXI monk skill )

    http://wiki.ffxiclopedia.org/wiki/Chi_Blast
    (1)

  7. #367
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    more i see the monk, more i feel they have try to make a thief from it. exept we don't have steal skill ^^
    (0)

  8. #368
    Player
    hyachona's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Ashlae Lori
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    indeed a monk well equiped will be close of 2.1 of GCD, a DRG well equiped is around 2.4, means 6.3 for the monk and 7.2 for the dragoon. indeed you hit faster, but in burst you can\\'t beat a drg... sorry to say this.

    about the DoT you can have 3 DoT with fracture for the monk and same 3 DoT for the Dragoon.
    let\\'s see the potency.
    - Fracture: 20 potency
    - Touch of Death: 25 potency (monk)
    - Demolish: 40 potency (monk)
    - Phlebotomize: 20 potency (drg)
    - Chaos Thrust: 20 potency (drg)

    yep on this you win, sadly it\\'s not enough for make up for the direct damage.
    the only time a MNK will win is on very long fight outside this, on short fight, DRG will have more damage that normal since it\\'s more a burst one.

    ps: and the mnk need to maintain GL without loose it, on some fight is almost impossible.[/QUOTE]

    I\\'m not even gearing for skill speed and I\\'m below 2 sec gcd so there is a big difference in speed
    (0)

  9. #369
    Player
    AsherHawke's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Asher Hawke
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    I think most people just look at the base potency of everything on monk and say..this sucks. But they don't think that we can operate at 36% increased damage not including resist debuff, an extra 20% damage every 90 seconds and 30% crit every 60. All of this at around 2-2.04 gcd. Popping demolish with all of your buffs up makes it about a 374 potency attack with a high crit chance per tick; ToD like a 390 potency attack. If we were always able to keep GLIII up, keeping threat off us would be really hard since we have no threat drop. The biggest problem we have are gameplay issues ie bosses that spin around to do an attack messing up positioning.

    Side note. Anyone tested if auto attack is affected by GL attack speed?
    (1)

  10. #370
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Dragoon can hit really hard in comparaison of the Mnk, per hit.
    but the point is not to say, mnk are less good than drg... but don't come say drg are less good, they haven't the same purpose.
    DRG will hit hard but slowly, MNK will hit fast but less hard.

    i play both, and what bother me is the insane difference in the quality of life.
    you are about to hit behind the boss, but he do a skill on someone... net loose of dps. if that happend to the drg he simply relaunch the attack.
    you can't attack the boss for more of 10 second.... another loose of dps. 2 skill for get to full trottle for the dragoon, 9 for the monk.

    personally i want they increase the fun from the class, by reducing this trouble... not need to make the jobs easier, but make it....less punishing!
    try the other class, no one is as punishing as the monk actually it's insane the difference between the other and the monk.

    you have a lot of trouble to the class that need to be adressed, while the beta we was a lot to say that the monk need a rework on many point.
    a small list:
    - GL, buff of damage or duration they need to make change on this
    - the lack of ranged attack, we did loose our chakram and we have get no skill for make up.
    - the low damage from the skill (mostly because of the buff of damage in GL!)
    - the lack of front combo! they add one or take out the position.
    - Haymaker, useless in group and in solo, a pain at use since not out of GCD
    - olm ilm punch almost useless
    - arm of destroyer, nice idea, but 1) we need ot use it into a rotation for get the silence and the damage are ridiculous.
    - fist of wind, the boost is not strong enough for make it really interesting at use in comparaison of fist of fire and earth.
    - touch of Death, not out of the GCD making it a pain at use correctly.
    - Demolition, nice dot but no direct damage!

    that some of the point that need to be adressed, indeed some of it are not extremely important... but some like GL and the position is a real pain. by the way every point i just give was talked about while the p3-p4 but well...
    (0)

Page 37 of 78 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast