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  1. #1
    Player
    MartyMcfly's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Marty Mcfly
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Monk problems are not related to the literal damage we put out. There is no problem there.

    We are a class that deals death by a million pin pricks.
    (14)
    http://ffxiv-paradigm.com/

    MARTY MCFLY - MONK - CRAFTING OFFICER - TIME TRAVELER

  2. #2
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by MartyMcfly View Post
    Monk problems are not related to the literal damage we put out. There is no problem there.
    We are a class that deals death by a million pin pricks.
    Yes. A million little damage pricks, which marauder or lancer can do in one blow and they doesnt need to stack any buffs- just hit and no problem. And they dont need to "dance" around enemy- 3 hit lancer combo is the best thing. Monk doest have any good AoE and have little solo-damage. When arena will be open you will see what "trash" are monks

    As for DPS, if you set your rotation right, you can be critting/ attacking for 200+-300+ each hit
    Dont be funny. Each hit)))
    (2)
    Last edited by Onyxys; 09-17-2013 at 04:42 AM.

  3. #3
    Player
    ElaintheShy's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Ovrlord Etna
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Onyxys View Post
    Yes. A million little damage pricks, which marauder or lancer can do in one blow and they doesnt need to stack any buffs- just hit and no problem. And they dont need to "dance" around enemy- 3 hit lancer combo is the best thing. Monk doest have any good AoE and have little solo-damage. When arena will be open you will see what "trash" are monks

    As for DPS, if you set your rotation right, you can be critting/ attacking for 200+-300+ each hit
    Dont be funny. Each hit)))
    DRG actually do need to stack buffs to hit high, Heavy Thrust, Disembowel, Life Surge (whatever its called), Blood for Blood, i need all those to get a sure 800 crit on top of being in the 3rd part of my potency rotation.

    and to get heavy thrust and disembowel we do have to dance around enemies, play the class..
    (0)

  4. #4
    Player
    Sudboyz's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Thya Jaab
    World
    Famfrit
    Main Class
    Gladiator Lv 31
    Quote Originally Posted by Onyxys View Post
    Yes. A million little damage pricks, which marauder or lancer can do in one blow and they doesnt need to stack any buffs- just hit and no problem. And they dont need to "dance" around enemy- 3 hit lancer combo is the best thing. Monk doest have any good AoE and have little solo-damage. When arena will be open you will see what "trash" are monks

    As for DPS, if you set your rotation right, you can be critting/ attacking for 200+-300+ each hit
    Dont be funny. Each hit)))
    2 hits of 350 in the time it takes a dragoon to do 1 hit of 700 is the same DPS.

    PVE and PVP DPS are different. The raw DPS numbers are king in PvE, but in PvP, the burst will win out. You are only right about monks being bad in PvP. A "good" monk in PvE will be near the top of the charts. So l2p.
    (0)

  5. #5
    Player
    Beacham's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Crimson Reaver
    World
    Leviathan
    Main Class
    Pugilist Lv 53
    If you think we don't have ANY AoE, youre retarded. Rockbreaker fits into the rotation and can be abused with perfect balance+internal release. Howling fist is also INSANE - I just wish the CD was lower. (Quoted from first page)

    One Ilm punch has SO much room for improvement in the future. Out DoT's are pretty nice.

    Crits all day with super fast attack speed, plus buffs, plus enemy debuff.


    The ONLY thing I would want to change is the GL falloff. It should fall from 3 to 2 to completely off.
    (1)
    Last edited by Beacham; 09-26-2013 at 04:43 AM.

  6. #6
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Beacham View Post

    The ONLY thing I would want to change is the GL falloff. It should fall from 3 to 2 to completely off.
    Agree 3to2 to 1 degrading is making more sense.
    (0)

  7. #7
    Player
    Pappasquirrel's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Mia'inu Urami
    World
    Atomos
    Main Class
    Pugilist Lv 25
    I see a lot of "But you have to move around and stuff" arguments and all I get from that is "Ugh I have to work to be good :'(" The MNK DMG is fine, i'd argue great even. But regardless
    Quote Originally Posted by MartyMcfly View Post
    We are a class that deals death by a million pin pricks.
    and IMHO that's ALOT more fun than standing around waiting to poke something with a stick (no offence jus makin' a point)
    (0)

  8. #8
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Pappasquirrel View Post
    I see a lot of "But you have to move around and stuff" arguments and all I get from that is "Ugh I have to work to be good :'(" The MNK DMG is fine, i'd argue great even. But regardless and IMHO that's ALOT more fun than standing around waiting to poke something with a stick (no offence jus makin' a point)
    http://www.youtube.com/watch?v=9XILi5K8nSc
    (3)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  9. #9
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MartyMcfly View Post
    Monk problems are not related to the literal damage we put out. There is no problem theree
    We are a class that deals death by a million pin pricks.

    It's not about the size it's how you use it!
    (0)
    Last edited by Mihael_Longclaw; 11-13-2013 at 01:18 PM.