it seems like the best thing to do would be to either make GL falloff in phases or give GL a timed buff.. 20 secs or something. I agree to this train of thought fully.
If you are doing no DPS or low DPS as a monk. Swap to Archer, its a 1 macro class and suits your IQ level.
Only thing wrong with monk is that some fights you are forced to lose GL 3, so an increase would be NICE, but not NEEDED. Stack skill speed, and you will see a whole new world.
Or you won't because your meant for lesser roles like botanist.
Why do so many people seem to not know what DPS stands for. I see so many people comparing raw damage numbers per hit to say "X class is overpowered" or "Y class needs buffs".
DPS = Damage per Second
If you want to compare how hard you hit compared to someone else, you have to look at a large sample. Not just a single hit.
Do coil then come back to me so much aoe to avoid and the fact you have to chase adds that pop clear across the room or the raid wipes if to many spawn thats just the first boss
If you are doing no DPS or low DPS as a monk. Swap to Archer, its a 1 macro class and suits your IQ level.
Only thing wrong with monk is that some fights you are forced to lose GL 3, so an increase would be NICE, but not NEEDED. Stack skill speed, and you will see a whole new world.
Or you won't because your meant for lesser roles like botanist.
I do coil, and I average 250+ DPS while avoiding, while calling, and eating a bag of doritos. Why? Because I know my class, I know the encounters, and I know my timings. You just suck lol.
damn bro. its hard to read.
err duferbloodmoon something bother me with your picture
it's 251 dps for 30.936 damage done, giving a time of 123.25 second
the second one get 196 dps for 25497, giving a time of 130.08 second
maybe i'm stupid, but how is possible? i means normally if the data are for the same time you will get the same time from both. here we get 7 second of decal.
the other dps have the same weird thing:
- 15583 for 128dps: total 121.74sec
- 13290 for 111dps: total 119.72sec.
Parser isn't perfect. It's useful for getting rough numbers for stuff, that's about it.err duferbloodmoon something bother me with your picture
it's 251 dps for 30.936 damage done, giving a time of 123.25 second
the second one get 196 dps for 25497, giving a time of 130.08 second
maybe i'm stupid, but how is possible? i means normally if the data are for the same time you will get the same time from both. here we get 7 second of decal.
the other dps have the same weird thing:
- 15583 for 128dps: total 121.74sec
- 13290 for 111dps: total 119.72sec.
indeed but even a difference of 7 second can change the number, then take this as information for say, mnk dps is good is....
without forget, do someone have die? do the lb was used? if yes who did it? did they had to fight add and do AoE?
all of this is missing is hard to take this information as proof.
you want to do theorycrafting, you need to have a maximum of detail, number you can say they are sure. is not the case with this parseer.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.