



i used that because it was so far out there just to prove a point. what i was saying is that if they wanted to make changes they should give options of the changes they have in mind to implement and allow the polls to dictate the direction. they should also have leave it as is as one of the options.
example: we are thinking of implementing changes to the crafting system which would you prefer?
1. change in sp/exp gained per synth.
2. a minigame where you complete the synth as is and have a small side game after finished products for hq'ing the item.
3. speed up the animations for crafting.
4. use a rock to attack a dodo
5. keep crafting the way it is
if you choose 5 would you want crafting to change in a different method or for it to stay as is?
i just feel this line of questioning would get a better feel for what the players want over the vagued question "do you want changes to be made to the crafting system?"
granted my other ideas besides the obvious ones were just stupid thrown out ideas, but it would let us see what lines of thinking the development team is considering taking the game before we say yes to whatever they do. i may want changes, but may prefer the system as is to the systems they would replace it with.
http://crystalknights.guildwork.com/
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