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  1. #131
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    heres one of the problems, when crafting was more difficult, people complained, so they made it easier on release, when a lot of people still didnt understand, they made it even easier, and made standard the hands down best way to craft, with almost no risk.
    Crafting wasn't more difficult. If anything, it was easier, but with slower SP gain. You're confusing "more difficult" with "slower".

    Back then, all you had to do was spam "rapid synthesis". The mechanic was exactly the same boring system we have now. The only thing that's changed is that we now spam "normal" instead of "rapid". There was no risk with spamming rapid, either.

    The only way crafting was "more difficult" back then was because SP gain was not as high as it is now, and you needed more SP to gain a rank. The menu system was also still screwed up and with many redundant steps so that it took much longer to complete a synth back then than it does now. Also, item stacks were less back then as well, an the UI lag was much worse.

    That doesn't change the fact that at its core, the crafting system has always been "press 'enter' a bajillion times until you get to rank 50".

    Quote Originally Posted by Physic View Post
    Also some people just genuinely like the current crafting.
    Also, some people just genuinely don't like the current crafting.
    (0)

  2. #132
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Crafting wasn't more difficult. If anything, it was easier, but with slower SP gain. You're confusing "more difficult" with "slower".

    Back then, all you had to do was spam "rapid synthesis". The mechanic was exactly the same boring system we have now. The only thing that's changed is that we now spam "normal" instead of "rapid". There was no risk with spamming rapid, either.

    The only way crafting was "more difficult" back then was because SP gain was not as high as it is now, and you needed more SP to gain a rank. The menu system was also still screwed up and with many redundant steps so that it took much longer to complete a synth back then than it does now. Also, item stacks were less back then as well, an the UI lag was much worse.

    That doesn't change the fact that at its core, the crafting system has always been "press 'enter' a bajillion times until you get to rank 50".



    Also, some people just genuinely don't like the current crafting.
    rapid was pretty easy, but standard as it is now is even easier. Most peoples success rates actually went up drastically with the standard changes.

    But this is not really what im getting at.

    let me be clear, i would love a more entertaining crafting system

    But i think many people just want it to be simple and easy, they are willing to invest time, while they watch movies, or talk on the phone, they will resist any changes that make it more complex. just like some people want the battle system to be less intensive, because its just a means to an ends.

    also some people like the system.
    I bring this up, because before you can get the developers to think about a new crafting system, there has to be an overwelming demand for it, and you have to come up with something that people who like the old crafting system like better, and somehow diminish the voices of people who want it to be even simpler.

    So yeah, its gonna come down to an idea that a lot of people really love, and would want, i have pondered this issue, and i havent come up with a good solution, maybe you can
    (0)

  3. #133
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Crafting is just a big hassle, though somewhat enjoyable. People watch Netflix while crafting, what does that tell you?
    (0)

  4. #134
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    rapid was pretty easy, but standard as it is now is even easier. Most peoples success rates actually went up drastically with the standard changes.
    Not really, you could still complete most synths 90% of the time by just pressing rapid. A fail didn't decrease durability as much as it does now, and success gave you as much as 30% progress.

    Quote Originally Posted by Physic View Post
    I bring this up, because before you can get the developers to think about a new crafting system, there has to be an overwelming demand for it, and you have to come up with something that people who like the old crafting system like better, and somehow diminish the voices of people who want it to be even simpler
    That's their job as devs to make those hard choices and use their imagination to create a good game.

    They are not going to rescue this game by doing more of the same. The current game, as we play it now, is not sustainable for a pay to play strategy. They need some major revisions.
    (0)

  5. #135
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Onidemon View Post
    All that SE will do about crafting is speed up the animations or increase the rate of the progression bar. They strongly believe in quick fixes....
    I would call these "quick fixes" sufficient since the crafting system is at least unique. The one thing I hate most about DoL and DoH are the animations...especially in something like fishing, omg blow my brains out. I think the system is deep and involved - it takes you preparing with proper armor, takes you preparing with proper food, takes you preparing with proper abilities and traits and takes you choosing the "right" synth mode although that is an RNG but its a risk vs. reward sort of system so they set you up to go either, "I'm good on durability, I'm gonna risk a bold and try and go for HQ" or "no way I'm just interested in SP, I'll take the safe route with standard synth." And when things aren't going your way you can try your luck at rapid synth to get back in the game.

    Also, some people just genuinely don't like the current crafting.
    So don't craft, that's why there's battle classes for your enjoyment or DoL classes. The economy is interdependent, you might not end up making as much gil as a crafter in the long run but they rely on you as much as you rely on them. Don't like crafting, not for you? don't do it. Who cares?
    (1)
    Last edited by Mack; 05-17-2011 at 04:11 PM.

  6. #136
    Player
    Savier's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    19
    Character
    Xaja Bongrips
    World
    Excalibur
    Main Class
    Machinist Lv 60
    nah man its cool
    (0)

  7. #137
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mack View Post
    So don't craft, that's why there's battle classes for your enjoyment or DoL classes.
    "You can just play something else" is not a good solution to "crafting sucks".
    (0)

  8. #138
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Rentahamster View Post
    You direct quoted Physic, who was direct quoting me, therefore including myself in the reference to "they".
    i do apologize. i went back and looked at my post and can see where you thought i was referring to you. that was not my intention. i was talking about in general. we all have many major complaints about this game. we may not agree on issues, but can agree things need to be done. i just do not want more knee jerk reactions without thinking the final completion through first. yes, changes are needed, but we can't even agree on the direction to fix it and have no idea what they have planned already as far as future content.

    most of our suggestions at this point are all looking short term because we don't even know which direction the game in general is going. with the new group in charge if we told them we want major changes they could make it to taking out your needle and throwing rocks at dodo's to rank up. we have to be careful when we say we do want drastic changes because we have no clue of what drastic changes are to them(auto-attack for example). i voted for drastic change last poll, but had i known what they meant by drastic changes i have seen so far i would have voted no to most of them on a change by change basis.
    (0)


    http://crystalknights.guildwork.com/

  9. #139
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    with the new group in charge if we told them we want major changes they could make it to taking out your needle and throwing rocks at dodo's to rank up.
    No, they won't because that's obviously retarded.
    (0)

  10. #140
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Rentahamster View Post
    "You can just play something else" is not a good solution to "crafting sucks".

    effort and reward people.

    getting to 50 is a means to an ends for crafting, thats where the REAL fun begins


    you may not like the current minigame system but as soon as you reach 1 lever over the target synthesis you begin to see its potential. I bet most of the whiners dont even know the intricacies of the HQ system in the game and how relevant your skillset/gear/point allotment is in the process of HQ making.

    The point made by mack is a valid one. if you cant stand the crafting system, dont use it. crafting is NOT for everyone

    edit: i would like to add that like most people, i would like a little change in the minigame. however, most players probably didnt play or get a craft to 50 before the Sp patch. to be honest, i think the pace of leveling is fast enough as is.
    (1)
    Last edited by Raijin; 05-17-2011 at 05:04 PM.

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