All that SE will do about crafting is speed up the animations or increase the rate of the progression bar. They strongly believe in quick fixes....
All that SE will do about crafting is speed up the animations or increase the rate of the progression bar. They strongly believe in quick fixes....
I would call these "quick fixes" sufficient since the crafting system is at least unique. The one thing I hate most about DoL and DoH are the animations...especially in something like fishing, omg blow my brains out. I think the system is deep and involved - it takes you preparing with proper armor, takes you preparing with proper food, takes you preparing with proper abilities and traits and takes you choosing the "right" synth mode although that is an RNG but its a risk vs. reward sort of system so they set you up to go either, "I'm good on durability, I'm gonna risk a bold and try and go for HQ" or "no way I'm just interested in SP, I'll take the safe route with standard synth." And when things aren't going your way you can try your luck at rapid synth to get back in the game.
So don't craft, that's why there's battle classes for your enjoyment or DoL classes. The economy is interdependent, you might not end up making as much gil as a crafter in the long run but they rely on you as much as you rely on them. Don't like crafting, not for you? don't do it. Who cares?Also, some people just genuinely don't like the current crafting.
Last edited by Mack; 05-17-2011 at 04:11 PM.
effort and reward people.
getting to 50 is a means to an ends for crafting, thats where the REAL fun begins
you may not like the current minigame system but as soon as you reach 1 lever over the target synthesis you begin to see its potential. I bet most of the whiners dont even know the intricacies of the HQ system in the game and how relevant your skillset/gear/point allotment is in the process of HQ making.
The point made by mack is a valid one. if you cant stand the crafting system, dont use it. crafting is NOT for everyone
edit: i would like to add that like most people, i would like a little change in the minigame. however, most players probably didnt play or get a craft to 50 before the Sp patch. to be honest, i think the pace of leveling is fast enough as is.
Last edited by Raijin; 05-17-2011 at 05:04 PM.
Is there any reason why we can't have the exact same positives you mentioned in your post, while at the same time having the road to R50 be fun as well?effort and reward people.
getting to 50 is a means to an ends for crafting, thats where the REAL fun begins
you may not like the current minigame system but as soon as you reach 1 lever over the target synthesis you begin to see its potential. I bet most of the whiners dont even know the intricacies of the HQ system in the game and how relevant your skillset/gear/point allotment is in the process of HQ making.
The point made by mack is a valid one. if you cant stand the crafting system, dont use it. crafting is NOT for everyone
Its a baseline problem within the system. While the system itself is extremely complex in HQ situations, due to mechanics in the synthesis minigame its much easier to do the standard spam for max sp.
the problem is the lack of reward for alternate actions and the extreme punishments associates to these actions in synthesis 5 or more synths above your rank (which are the prime sp region).
there is no choice in leveling synths, however, when youn reach the synth level, those options start opening up and it makes the synthesis more complex.
Imo its a tradeoff well spent because 50 is where the real game of crafting begins.
No but the game gives you enough options, god forbid you can't be a lawyer, an engineer, and a pilot all at the same time. Its up to you in the end but crafting was and has always been a side thing in MMOs and not everyone does it, what's different here? you don't like it, don't do it.
The difference is, that unlike other MMO's, crafters are a fully-fledged class and not just a "side thing".No but the game gives you enough options, god forbid you can't be a lawyer, an engineer, and a pilot all at the same time. Its up to you in the end but crafting was and has always been a side thing in MMOs and not everyone does it, what's different here? you don't like it, don't do it.
you know, that statement says to me "crafting is to be taken seriously as some players can be exclusively crafters" not the opposite of that where joe public would have multiple max ranked crafts
I wouldn't necessarily agree that those two concepts are mutually exclusive. I would consider myself a serious battle character, and I also have multiple max ranked battle classes. It's a bit of a necessity given the cross-classing nature of the armory system.
Nonetheless, I agree with the sentiment that all things being equal, skilled players who are better at playing the game and who can effectively utilize strategy and critical thinking should be able to achieve greater things than your average "joe public" player.
Indeed, we all have different tastes, and some activities appeal more to some than to others. There may be many differences between the battle classes, but not so much with the crafting classes. The differences between the playstyles of a gladiator and a conjurer are much more striking than the differences between an alchemist and a carpenter. There really isn't all that much to the crafting process that isn't just a variation of "press 'enter' over and over again". We can do better than this.i see what you are saying, but in the same aspect some people hate many of the classes in game, but others like them.
the thing is people are not the same and not everyone likes the same things. some people enjoy crafting and find it quite rewarding, but others do not.
If they quit because of a lack of things to do and because of the battle system, that also means the joy of crafting wasn't enough to make them stay.
Umm...ok. You mad or something?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.