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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    You direct quoted Physic, who was direct quoting me, therefore including myself in the reference to "they".



    Indeed people want to bot to get to max rank with little effort, that's always the case. What I am concerned with, is the fact that it is so easy to program a bot to do this. All you have to do is basically program your third party botting program to just keep pressing "enter" over and over again.

    If the crafting process took some actual strategy and thought to complete successfully, then it would be much more difficult to program a bot to replicate those functions.
    heres one of the problems, when crafting was more difficult, people complained, so they made it easier on release, when a lot of people still didnt understand, they made it even easier, and made standard the hands down best way to craft, with almost no risk. I dont think people want a challenging or entertaining crafting system, you and i might, but i doubt the rest of people do.

    Also some people just genuinely like the current crafting.

    But if there was an actual idea, that people could get behind, maybe it could work
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  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    heres one of the problems, when crafting was more difficult, people complained, so they made it easier on release, when a lot of people still didnt understand, they made it even easier, and made standard the hands down best way to craft, with almost no risk.
    Crafting wasn't more difficult. If anything, it was easier, but with slower SP gain. You're confusing "more difficult" with "slower".

    Back then, all you had to do was spam "rapid synthesis". The mechanic was exactly the same boring system we have now. The only thing that's changed is that we now spam "normal" instead of "rapid". There was no risk with spamming rapid, either.

    The only way crafting was "more difficult" back then was because SP gain was not as high as it is now, and you needed more SP to gain a rank. The menu system was also still screwed up and with many redundant steps so that it took much longer to complete a synth back then than it does now. Also, item stacks were less back then as well, an the UI lag was much worse.

    That doesn't change the fact that at its core, the crafting system has always been "press 'enter' a bajillion times until you get to rank 50".

    Quote Originally Posted by Physic View Post
    Also some people just genuinely like the current crafting.
    Also, some people just genuinely don't like the current crafting.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Crafting wasn't more difficult. If anything, it was easier, but with slower SP gain. You're confusing "more difficult" with "slower".

    Back then, all you had to do was spam "rapid synthesis". The mechanic was exactly the same boring system we have now. The only thing that's changed is that we now spam "normal" instead of "rapid". There was no risk with spamming rapid, either.

    The only way crafting was "more difficult" back then was because SP gain was not as high as it is now, and you needed more SP to gain a rank. The menu system was also still screwed up and with many redundant steps so that it took much longer to complete a synth back then than it does now. Also, item stacks were less back then as well, an the UI lag was much worse.

    That doesn't change the fact that at its core, the crafting system has always been "press 'enter' a bajillion times until you get to rank 50".



    Also, some people just genuinely don't like the current crafting.
    rapid was pretty easy, but standard as it is now is even easier. Most peoples success rates actually went up drastically with the standard changes.

    But this is not really what im getting at.

    let me be clear, i would love a more entertaining crafting system

    But i think many people just want it to be simple and easy, they are willing to invest time, while they watch movies, or talk on the phone, they will resist any changes that make it more complex. just like some people want the battle system to be less intensive, because its just a means to an ends.

    also some people like the system.
    I bring this up, because before you can get the developers to think about a new crafting system, there has to be an overwelming demand for it, and you have to come up with something that people who like the old crafting system like better, and somehow diminish the voices of people who want it to be even simpler.

    So yeah, its gonna come down to an idea that a lot of people really love, and would want, i have pondered this issue, and i havent come up with a good solution, maybe you can
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  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    rapid was pretty easy, but standard as it is now is even easier. Most peoples success rates actually went up drastically with the standard changes.
    Not really, you could still complete most synths 90% of the time by just pressing rapid. A fail didn't decrease durability as much as it does now, and success gave you as much as 30% progress.

    Quote Originally Posted by Physic View Post
    I bring this up, because before you can get the developers to think about a new crafting system, there has to be an overwelming demand for it, and you have to come up with something that people who like the old crafting system like better, and somehow diminish the voices of people who want it to be even simpler
    That's their job as devs to make those hard choices and use their imagination to create a good game.

    They are not going to rescue this game by doing more of the same. The current game, as we play it now, is not sustainable for a pay to play strategy. They need some major revisions.
    (0)