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  1. #31
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    They complete, but they don't execute.

    The doom aura is the best example of this that I've seen.
    (0)

  2. #32
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Quote Originally Posted by PessimiStick View Post
    I've never seen it cancel an ability or spell that was already being cast. I only really paid attention to it when soloing stuff, but the cast bars always complete if I pacify during the cast.
    I would swear up and down that I've interrupted casts with it. I do know that, because of latency, sometimes interrupts go off while the cast bar is still ticking up and it gives the appearance that you should have gotten the interrupt successfully but didn't. That's especially tricky if you're trying to squeak in the shield swipe after having just used another ability when the mob started casting.
    (0)

  3. #33
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Sephirah View Post
    Shield Swipe does not have a stun/interrupt effect, that is Shield Bash.
    True however the pacify will nullify the weapon skill that is being cast. For example: Mob starts to cast X skill, apply pacify, X skill will do nothing when it goes off.

    Assuming there aren't mobs immune to this somewhere out there. To my knowledge, limited as it may be, this works one everything I've encountered.
    (0)

  4. #34
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    It is, but is almost always the first thing to go if I need a special macro for a boss or instance. Otherwise I only ever use it far into the battle when there's no way I could lose the bosses aggro.
    (0)

  5. #35
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by PessimiStick View Post
    I've never seen it cancel an ability or spell that was already being cast. I only really paid attention to it when soloing stuff, but the cast bars always complete if I pacify during the cast.
    Basically imagine if Silence had the stupid requirement of being active at the end of a cast and that's pretty much how pacification works. The debuff ticks has to mesh with the cast or ability resolving for it to cockblock any incoming attacks.
    (1)

  6. #36
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    That explains why I never noticed it, I'm never in the red at the end of the cast so I always just assumed it went off. Seems kinda dumb that it doesn't just act like a silence though. Thanks for the clarification/confirmation.
    (0)

  7. #37
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Ehayte View Post
    - why do you think they have 2 tank slots in these things? As far as it being frustrating...it supposed to be frustrating to fill two roles at once. They want you to work together, not be so powerful that you can fill two roles with ease.
    Because SE is lazy? Titan HM has 2 Tank slots for DF as well...and this fight clearly NEVER requires a 2nd Tank for anything whatsoever. DF forcing people to take 2 tank classes actually gimps the whole group and makes it harder for them to kill Titan.

    But yeah I understand your PoV. I personally just don't consider "doing nothing" to be able to Stun as any sort of skill xD Ifrit is ridiculously easy to MT and Stun by yourself.
    (0)

  8. #38
    Player
    Accolades's Avatar
    Join Date
    Sep 2013
    Posts
    82
    Character
    Final Boss
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Not on my bar I cant afford the 2.5 seconds.
    (0)

  9. #39
    Player
    chishi's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Chi Shi
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I use it for trash and for Ifrit HM to stop plumes. Not really worth it on most bosses due to immunities.
    (0)

  10. #40
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    https://docs.google.com/file/d/0B29B...it?usp=sharing

    Calculations available at link.

    Given a potency reduction of 20%, shield oath modifier of x1.5, and the following threat mods:
    FB = x1
    SB = x2
    RoH = x5
    SS = x1


    2 Combo + 1 SS (0 TP gain/loss)
    TPS = 670.3
    PPS = 163.4

    6 Combo + 1 wait (0 TP gain/loss)
    TPS = 701.1
    PPS = 154.1

    1 Combo (10 TP loss)
    TPS = 740
    PPS = 162.7

    So anyway, throwing in SS is definitely a DPS increase, albeit small (3-4%) however simply waiting for a single TP tic every six combos is actually a threat gain over weaving in Shield Swipe to counter TP gain. The small gain to dps isn't worth even the effort of putting it in the rotation for me at the moment, especially when not using it actually results in more threat.

    So really that just leaves it's use for utility, which I'd be interested in seeing a list of bosses/effects that CAN be stopped with pacify.

    I have it on my bar but it's all the way ---------> over there next to my rez and buffs.

    Note: Quick calculations, I didn't actually divide the TPS/PPS by the 2.5s it takes per GCD, so that's actually a misnomer and should really be Threat per Action. Skill speed could have an effect on this, however I don't see a PLD stacking enough skill speed that would cause any major adjustments.
    (1)

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