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  1. #61
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Hi Tera Byte:

    I've posted a video on my blog. Please watch and comment.

    http://na.finalfantasyxiv.com/lodest...6/blog/252659/

    I've basically smushed a lot of my things into Macros so my UI looks small.

    Basically "Berserk" and "Internal Release" Are macro'ed onto my main DD skills Skull Sunder and Butchers Block.

    Also, I've macro'ed Mercy Stroke and Second Wind into all my my skills so it just goes off when it's up.

    Also, I've macro'ed my cool downs to Foresight and it works really well. Foresight, Vengeance, Bloodbath, Thrill of Battle, Convalenscence.

    I also Macro'ed Unchained to Bloodbath and Infuriate,

    Inner Beast is Macroed to Berserk and Infuriate

    And Steel Cyclone is Macro'ed to Internal Release and Infuriate.
    (1)

  2. #62
    Player
    javid's Avatar
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    Mar 2011
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    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kaalan View Post
    The thing is, you're the only one here thinking this way. I'm pretty sure that even HiirNoivl wouldn't agree with you.
    Dude, come on, ffs, you have 4358 HP. You can't even tank titan with that (and your weapon attest it)
    Just read and try to understand, I'm trying to make you a favor.
    Your arrogrants is befitting your level of ignorance........ looooooook at my stats.........I AM WEARING DPS ACCESSORIES...........IF I PUT ON VIT ACCESORIES I WILL ONLY BE 30 (651 HP SHY) POINTS SHORT OF SOMEONE WITH LIKE GEAR.


    HAVE SOME COMMON SENSE TO UNDERSTAND I HAVE ON DPPPPPSSSSSSS ACCESSORIES ON THAT SCREEEN SHOT


    I HAVE ON DDDDPPPPPSSSSSS.....


    Since I bet he still miss the point....

    "dude" with Vit accessories i have 391. In party that makes 401 VIT; that 6.2k HP with Defiance.... Titan has been tanked with 6.2k HP guy... I dont need personal experience to state facts.

    (some how I bet he'll still miss the point.....)



    Since I think he STILL MISS THE POINT AGAIN.... LET ME SPELL IT OUT COMPLETELY


    if you were to put the exact same gear that I currently have on display (again this is a DPS gear step up for speed runs through dungeons not an end game need HP vs a primal setup. please get that fact under your belt)
    you would have 4901 HP. I have 4358

    YOU: 4901 hp
    ME: 4358 hp


    ......

    These are before Defiance numbers IF YOU ARE WEARRRRRRRRINNNNNGGGGGGG DDDDDDDDPPPPPPPPSSSSSSSS GEAAAAAAAAARRRR LIIIIIIIKKKKKEE I'MMMMMMMMMMM...MMMMMMMMMMM
    WEARING FOR THE PURPOSE OF SPPPPPPPPPEEEEEEEEEEED RUNS THROUGH DUNGEONS.



    I bet after all this guy will find some stupid shit to say again.....lol.....I don't put it pass him.



    iT'S DDDDDPPPPPPPPSSSSS GEAR.....
    (0)
    Last edited by javid; 10-01-2013 at 12:14 AM.

  3. #63
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
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    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by javid View Post
    The benefit of having 2.8k more HP according to SS is!!!!!!! 504 more absorb.
    The biggest benefit of the excessive HP pool is not even from SS or Regen. But in fact from WARs biggest mitigation ability.... Thrill of Battle

    This is your version of PLD's Bulwark (I think thats the increased block rate?!) By increasing your HP pool and curing you for that much instantly. With all 30 points in VIT and defiance up you can pop this for almost an instant 1.5k reduction in damage fromthe next big hit like I explained earlier. Combine this with a IR>IB>Infuriate combo to heal yourself another 1k>3k (dependent on Crit) and you can of balance those big hits really well.

    The problem is that ToB is 120s CD and some big hits come faster than that. CD management and having that large HP pool and careful maintenance of your IB uses is where the skill in warrior comes. Those macros I laid out earlier cycle through nicely to give your healers and easier time.

    Provoke is pretty pointless as it doesnt generate enmity like an attack instead it puts you at the top of the enmity chart +1. That's it. Only use is for a quick pop off if you accidently lose hate on an add. That said there are better abilities to use.

    Internal Release (for critting those IB's)
    Convalescence (Adding to your already boosted cure)
    Featherfoot (dodging is better than parry)
    Second Wind (Scales off of Attack power which ours is naturally high and heals for around 1k)

    And the GLA 34 one I forget the name (It's the last ability i'm working towards and i'll fit it in my macros somewhere to prevent crits 25% more often)

    WAR seems to be all about big HP and cd management
    (0)

  4. #64
    Player
    Terabyt3's Avatar
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    Mar 2011
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    Limsa!
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    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Hi Tera Byte:
    i will when i get home bud. the reason I laid my abilities in macros as such was because it meant i had 2 active that shared the exact same cooldown time.

    So for example the first one:

    /micon "Foresight"
    /ac "Foresight" <me>
    /wait 0.5
    /ac "Featherfoot" <me>

    means that when I pop it i get two defence effects active that last around the same duration and have identical cooldowns so when one is ready i know they both will be.

    The same goes for the rest of my macro's I posted earlier. All the abilities share the same cooldowns. 60second > 90second > 120 second > 60 second > 120 second
    (0)

  5. #65
    Player
    javid's Avatar
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Terabyt3 View Post
    The biggest benefit of the excessive HP pool is not even from SS or Regen. But in fact from WARs biggest mitigation ability.... Thrill of Battle

    Thrill of Battle is an Epic Boss fight skill. But like you mention the cooldown is the "derp" part of it. But look at the number. Defiance HP of 6.2k vs Defiance HP of 9k

    Thrill of Battle 20%
    9K @ 20% = 1.8k
    6.2k @ 20%= 1.24k

    Difference is .56k HP (560 HP isn't all that important pass an additonal 2 HITS).

    560 HP wont really make or break. And the 30 point of Bonus VIT taken (IFF one could ever achieve 9k HP before Thrill of Battle) would put me with gear setup at 8.3k HP while you rest at 9K HP.

    Thrill of Battle 20%
    9K @ 20%= 1.8k
    8.3K@20%=1.66K

    Difference is 0.14K HP (140 HP)
    (1)
    Last edited by javid; 10-01-2013 at 12:28 AM.

  6. #66
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Ok, that makes sense I guess.

    I'm relatively skinny on HP compared to other WARs (6400ish with Defiance on) But I don't seem to have much trouble Surviving even bigger hits. Right after Titan uses his main move, I start using my cooldowns so I survive both rock Buster and Mountain Buster with little trouble.

    I'd have a video of that but I have a freezing issue when I try to make videos and considering how rare it is to even get a party that will a) accept you as MT and b) actually get past heart phase I just don't want to risk a wipe trying to make a video. So Garuda will have to do. But I use almost the exact same skill set for her as for Titan. I'll add Blinding Potions and food for Titan but that's it.
    (0)

  7. #67
    Player
    Terabyt3's Avatar
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    Limsa!
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    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    You can't look at it 1 dimensional though. It not only boosts your thrill of battle but also stone skin and natural regen. A larger hp pool affects 3 aspects straight off the bat.

    As for those macros I popped up earlier.....

    Use the convalescence one first.
    After 40 secs
    Pop the bloodbath one
    After 40 secs
    Pop the foresight one
    After 40 secs
    Convalescence cd is active again

    Since the abilities last roughly 15-20 seconds you have active mitigation on for almost 50% of the fight AND vengeance on from the start to help extra enmity building (every little helps when you're hitting adds that hit you for free)

    The only things that really would split seperate might be Foresight and featherfoot but since both are relatively sucky seperate sticking them together really helps.

    Berserk and bloodbath sharing the same cooldown is a glaringly obvious shout as to how to get the most from a lacklustre bloodbath ideally while it's active you can pop the inner beast macro i put up for most effectiveness (is that a word?) from it.
    (1)
    Last edited by Terabyt3; 10-01-2013 at 12:47 AM.

  8. #68
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Terabyt3 View Post
    You can't look at it 1 dimensional though.
    AAAAh the 3 together!!! Point well made

    18% + 20%+ room for Regen to Fill up

    38% of 9000 HP vs 38% of 6200 HP

    now that's something to talk about!!!! 1064 HP is definitely Worth the trouble.

    BBBBUUUUUTTTT.

    I'm not saying saying 8K HP is the excessive point; but is 9K HP really useful?

    And I'm all for the War that want to mitigate fights by having a butt load of HP to start with which gives the Healers a break (if the healer is smart) b/c even if they take back to back to back BIG SMASHING HITS they have the HP pool to stand it.


    Side comment: The biggest misconception in Most MMO's is that healers always think you need to be top' off. NOOOO HEALERSS!!!! WE NEED TO BE PREPARED TO TAKE THE HIT THAT COMING...that's it ( currently we have no stat; or passive; or latent abilities; that demand us have a certain % of HP for it to proc) So WE can go through rotation and execute all our skill if we sit at 1 HP the entireeeeeeee fight JUST the same as if we had 200k HP.

    We only need Enough HP to handle the damage coming; nothing more is useful; it's just pretty to look at.

    image we could have alll the HP need during a boss fight upfront. Let's say a Titan fight cost 250K HP (let's just say)

    If someone has a hp pool of 250,001HP;
    another has 500, 000HP;
    & still another guy has 300, 000HP

    Each guy fair the exact same no better no worst.
    (0)

  9. #69
    Player
    Terabyt3's Avatar
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    Mar 2011
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    Limsa!
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    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    For the TLDR people WAR comes down to 2 seperate things. hate holding and cooldown management.

    HATE GENERATION!
    Tomahawk
    Overpower if a group and there's no Sleep
    HS>SS>BB combo
    Overpower if a group and there's no Sleep
    Fracture
    HS>Maim>Storm's Eye
    Overpower if a group and there's no Sleep
    HS>SS>BB combo
    HS>SS>BB combo
    Overpower if a group and there's no Sleep
    Fracture
    HS>Maim> Choose between Eye if you need more hate OR if you're clear in hate use path.

    Repeat hate combo x2, fracture, maim combo like so.


    CD Management!

    If you monitor your cooldowns all the time (as well in between the hate generation bit above) you help your healer out for around 50% of the fight.

    At the start pop Convalescence > vengeance (helps healing without generating as much threat and attacks to help build initial hate)
    40 secs later
    Bloodbath > Berserk (Bloodbath with increased attack power?! YES please!)
    40 secs later
    Foresight > Featherfoot (2 lacklustre abilities that when combined become a useful macro!)
    40 secs later
    Back to the start! You cooldown should be ready!


    THE OH S**T! Buttons!

    Spike damage is WAR's greatest problem so a high HP pool and VIT stacking those 30 bonus points helps your biggest ability. Thrill of Battle. use these abilities whenever you take spike damage one for big damage the other for MASSIVE damage.

    Big Damage:
    Internal Release>Inner Beast>Infuriate

    MASSIVE Damage (Either just before or just after):
    Thrill of Battle > Awareness > Second Wind
    (0)
    Last edited by Terabyt3; 10-01-2013 at 01:10 AM.

  10. #70
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tassos View Post
    I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.
    Still not accurate, though, as any healer who's had regen last from one pull to the next can tell you.
    (0)

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