Quote Originally Posted by javid View Post
The benefit of having 2.8k more HP according to SS is!!!!!!! 504 more absorb.
The biggest benefit of the excessive HP pool is not even from SS or Regen. But in fact from WARs biggest mitigation ability.... Thrill of Battle

This is your version of PLD's Bulwark (I think thats the increased block rate?!) By increasing your HP pool and curing you for that much instantly. With all 30 points in VIT and defiance up you can pop this for almost an instant 1.5k reduction in damage fromthe next big hit like I explained earlier. Combine this with a IR>IB>Infuriate combo to heal yourself another 1k>3k (dependent on Crit) and you can of balance those big hits really well.

The problem is that ToB is 120s CD and some big hits come faster than that. CD management and having that large HP pool and careful maintenance of your IB uses is where the skill in warrior comes. Those macros I laid out earlier cycle through nicely to give your healers and easier time.

Provoke is pretty pointless as it doesnt generate enmity like an attack instead it puts you at the top of the enmity chart +1. That's it. Only use is for a quick pop off if you accidently lose hate on an add. That said there are better abilities to use.

Internal Release (for critting those IB's)
Convalescence (Adding to your already boosted cure)
Featherfoot (dodging is better than parry)
Second Wind (Scales off of Attack power which ours is naturally high and heals for around 1k)

And the GLA 34 one I forget the name (It's the last ability i'm working towards and i'll fit it in my macros somewhere to prevent crits 25% more often)

WAR seems to be all about big HP and cd management