Quote Originally Posted by Rentahamster View Post
Creating a fun game mechanic isn't beyond the realm of impossibility.

well i think part of the problem is so many different ideas of what is fun, and also it cant be that skill based, or require intense mental gymnastics, otherwise people who want to be crafters may not have the requisite skills, or the type of thinking to deal with the puzzles. So they come up with something thats more like slight strategy and a bit of control with random elements, that doesnt go too far out of the box of what crafting is.

I mean i would love a more entertaining mini game, but i think if any one came up with a game, there would be a bunch that hate it, whereas this one, although people find it boring, no one outright hates, or is fundamentally unequipped to deal with the process.

This is why i think they probably would need to keep the vanilla crafting mini games, and make a new ones as an optional means of crafting.