Quote Originally Posted by complexxL9 View Post
Really? It's in the OP - http://youtu.be/40a_cnDQKeE

See that little "E" (3rd skill on 2nd hotbar) being pressed few times and not going off? See it being pressed at 00:04 just before the enemy cast is being finished and still not going off? Well that is Silence not going off and not interrupting one shot boss ability. Is that example good enough for you to stop your bunch of "these lame mechanics is how SE intended them" posts?
I don't care if it's by design if the design itself is awful.
Impossible? You're joking right?

Let's go over the sequence of events in this video.

1. Bard uses Heavy Shot.

2. Chimera Begins casting Ram's voice

3. Bard Uses Heavy Shot.

4. After using heavy shot bard notices Ram's voice being cast, begins spamming Blunt Arrow

5. Ability Doesn't go off because Bard is stuck in animation lock from Heavy Shot

6. Party dies.

Like I said in a previous thread, if you know an ability is coming up that you need to interrupt, and you're the only one capable it becomes the priority. If the bard hadn't got himself locked into using Heavy Shot, he would have been able to interrupt it with no problem. So no, this is not an example of a time it was 'impossible' to interrupt successfully.