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  1. #1
    Player
    complexxL9's Avatar
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    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Kanzer View Post
    Please share with me a specific scenario where it's impossible to interrupt an ability with either an off GCD stun or Silence due to the animation lock. I'd love to hear it. And whatever you come up with (if anything) I can assure you I can give you advice on how to make it work.

    Also share an example of RNG spike damage that's impossible to anticipate and results in a death purely because your benediction didn't go off the exact nano-second you pressed it and not because a tank didn't use a cool down or the ball was simply dropped healing wise somewhere.
    Really? It's in the OP - http://youtu.be/40a_cnDQKeE

    See that little "E" (3rd skill on 2nd hotbar) being pressed few times and not going off? See it being pressed at 00:04 just before the enemy cast is being finished and still not going off? Well that is Silence not going off and not interrupting one shot boss ability. Is that example good enough for you to stop your bunch of "these lame mechanics is how SE intended them" posts?
    I don't care if it's by design if the design itself is awful.
    (5)
    Last edited by complexxL9; 09-29-2013 at 01:58 AM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  2. #2
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by complexxL9 View Post
    Really? It's in the OP - http://youtu.be/40a_cnDQKeE

    See that little "E" (3rd skill on 2nd hotbar) being pressed few times and not going off? See it being pressed at 00:04 just before the enemy cast is being finished and still not going off? Well that is Silence not going off and not interrupting one shot boss ability. Is that example good enough for you to stop your bunch of "these lame mechanics is how SE intended them" posts?
    I don't care if it's by design if the design itself is awful.

    ^^^^^^ /thread.

    As much as I love this game, I cannot justify paying a monthly fee for a game where the devs simply said "it's working as intended, deal with it".

    That just boggles my mind. I enjoyed leveling, I enjoy the world, I enjoy the classes and combat(some of the time), I love the music, I love the dungeons(with exception of CM, that was quite possibly the most boring and lame designed dungeon I've ever played in the past 5 years. I'd rather run Sastasha 50 times than CM). But the fact that their crap code and engine isn't going to be changed because they believe its "part of the difficulty"?

    Say what you mean Square "We don't know how to fix it, so....its intended".

    The second they address these issues(which they may never do), I will be subbing so fast. But I will not continue to do endgame dungeons while the issues still exist.
    (8)
    Last edited by Dorfentyme; 09-29-2013 at 03:48 AM.

  3. #3
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by complexxL9 View Post
    Really? It's in the OP - http://youtu.be/40a_cnDQKeE

    See that little "E" (3rd skill on 2nd hotbar) being pressed few times and not going off? See it being pressed at 00:04 just before the enemy cast is being finished and still not going off? Well that is Silence not going off and not interrupting one shot boss ability. Is that example good enough for you to stop your bunch of "these lame mechanics is how SE intended them" posts?
    I don't care if it's by design if the design itself is awful.
    Impossible? You're joking right?

    Let's go over the sequence of events in this video.

    1. Bard uses Heavy Shot.

    2. Chimera Begins casting Ram's voice

    3. Bard Uses Heavy Shot.

    4. After using heavy shot bard notices Ram's voice being cast, begins spamming Blunt Arrow

    5. Ability Doesn't go off because Bard is stuck in animation lock from Heavy Shot

    6. Party dies.

    Like I said in a previous thread, if you know an ability is coming up that you need to interrupt, and you're the only one capable it becomes the priority. If the bard hadn't got himself locked into using Heavy Shot, he would have been able to interrupt it with no problem. So no, this is not an example of a time it was 'impossible' to interrupt successfully.
    (2)

  4. #4
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kanzer View Post
    White Knight drivel
    I can't believe someone is actually defending poor design. Name another MMO where you have to actually sit still and auto attack while waiting for your opportunity to do the interrupt?

    If they give every boss a set rotation, do you realize how boring that is? Every strategy simply becomes what Titan HM is. A piece of paper right next to your monitor telling you when he's about to do what. Is that difficult? No. It's lazy design. Pure and simple.
    (3)

  5. #5
    Player
    Kanzer's Avatar
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    Location
    Gridania
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    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dorfentyme View Post
    I'm bad drivel
    No point in naming other MMOs, because, well, this isn't other MMOs, this is FFXIV. They made the game, they can design it however they want, just because it isn't what you want, doesn't mean its bad.

    Latency could be lowered, but animation locks are fine, and you simply need to learn to adjust to them, you'll have more fun with that instead of incessantly whining. Trust me.
    (3)

  6. #6
    Player
    Dorfentyme's Avatar
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    Aug 2013
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    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kanzer View Post
    not understanding the point at all
    Wait, I'm bad because I have to have a piece of paper telling me when the boss is going to do what? Or the boss design is bad? Because having a REACTION time rather than KNOWING when someone is going to happen is completely different. Being good at reacting is way better than being good at "I know when this is going to happen because the boss mechanics are lazy and they follow a set pattern." Sorry, but your logic is extremely flawed. But you'll never understand that because this game can do no wrong.

    I'd much rather have to REACT to an ability rather than go "okay..he's about to do this..so...BAM. Stopped it. Piece of cake." That's so mindlessly boring over and over again. Not knowing when what is going to happen and having to REACT to it makes you a better player, and is ultimately more rewarding and more engaging. But continue supporting a game with these terrible design decisions. There's no getting through to someone who refuses to admit the game has any kind of flaws whatsoever.

    The white knights have reached a new low with this game.
    (3)

  7. #7
    Player
    Kanzer's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dorfentyme View Post
    Still bad
    Oh really? So 'reacting' to stuff is the clear defining point of 'skill' in any MMO, is basically what you're saying right? Since when? You do realize the only reason WoW became that is because they HAD to. That's the beauty of this game, it isn't wow. But sure, I guess there is little point to explaining that to someone who refuses to let go of the past.

    Call me White Knight all you want, it doesn't change the fact that you're closed minded. I personally can think of many other things that can be just as challenging as reacting. Endurance, being able to remain calm when shit hits the fan, being able to deal with an impossible looking situation and coming out on top. So you learn how to deal with it and then deal with it, and then you're able to keep dealing with it the more you do it, you get better at dealing with it. Does it make it less skillful? No, it means you're learning to adapt and get better. Does it get boring after awhile? Sure, but what doesn't? If all you want is constant twitch action then go play LoL or something else. I've had my fill, and would much rather have what FFXIV has right now. Battles that require thinking and planning ahead, formulating a strategy and then succeeding when you execute that strategy soundly. Not because you could press a button in 0.5 seconds.

    *best Hydaelyn voice* Think....feel....Adapt....

    you might actually find you enjoy it too.
    (3)