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  1. #71
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by darkstarpoet1 View Post
    of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
    Of course my party would die if I turn it off...Why are you trying to comment on your superior skills and acting like nobody else knows how to play? Im not complaining that cure needs to be single target, im saying healing needs to be a little more hands on and actually require some level of thought. Obviously doing only single target cures would be innefficient with the battle system NOW. But why are you even arguing about this? The battle system is crap and is getting changed, thats a fact, people are expressing what they want changed and not how they want people to use the current system.

    I never said that I only heal in a party, I throw up plenty of debuffs and tp attacks as well. I was talking about HEALING not that I cant debuff. If anything I would preferr a set role in a party. Make me a healer only but make it difficult and I would be happy, I know this isnt what people want, but some of us love healing in mmos. Its wayyyyy to easy in this game. Wheres my various healing spells with different costs/cast times/cooldowns etc?

    Honestly why are you claiming everyone doesnt know how to play the class when the common complaint is its too easy.....how does that make any sense?
    (2)
    Last edited by Choc; 05-10-2011 at 02:04 PM.

  2. #72
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'd prefer if offensive and defensive magic were toggled separately.
    (4)

  3. #73
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Rentahamster View Post
    I'd prefer if offensive and defensive magic were toggled separately.
    I agree, again. I pretty much always want AoE Protect, Shell, Stoneskin, Cure, etc. There is no "curse" in the game yet so there's no reason not to have Cure AoE'd full time. There is a reason not to have nukes AoE'd all the time and with the action slot costs as they are it would be ridiculous to add separate spells just for AoE. If you're talking about removing action slot costs then that's a whole different topic, but I'm not for that either as it would probably turn into a generic linear RPG leveling system anyways.

    I prefer the flexibility of the game. Anything that hinders that is a mistake in my opinion. Adding a widget for keyboard/mouse users or just keeping AoE toggles separate for offensive and defensive magic is a much more elegant solution than getting rid of action slot costs and adding separate AoE spells.
    (2)

  4. #74
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    With AP costs? No way.
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  5. #75
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ApplePie View Post
    With AP costs? No way.
    For all we know, they could do away with AP costs with the battle system changes. Or alter how they function entirely. The entire system is up in the air until the announcements next week.
    (0)

  6. #76
    Player
    Moiren's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    141
    Character
    Moiren Houl
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    As a mage, I like the fact FFXIV allows us to AoE everything.

    What I dont like? The fact the widget is not always shown. So, example, if I wanna make a Sleep macro (instead than selecting it from Action Bar), right now I have to do 2 of them: one with AoE ON and one with AoE off.

    Solution? Make widget visible even for macros or, even better, make it visible fulltime.
    (0)
    The best things in life are always free...~


    ffxivhub.tumblr.com ~ FFXIV: A REALM REBORN news

  7. #77
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Umm teh same button you use to toggle aoe is the button you use to initialize Battle Regimens...what are you talking about? O.o
    (1)

  8. #78
    Player

    Join Date
    Mar 2011
    Posts
    2
    I support this idea. Different set of spells for the -ga AOE effect will be effective. I don't understand why we have a Toggle in the first place, since the idea worked so well in past Final Fantasy titles, including XI.
    (0)

  9. #79
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I agree with the OP. Give us -ga spells. The AoE toggle has to go. I HATE having to confirm every time I cast a freaking spell whether or not I want to AoE. It's another example of badly designed extra button pushing.

  10. #80
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by MewMewMeow View Post
    I do not agree with OP, I have the xbox 360 controller [wired USB] for the PC. It works great! my X button does AOE Toggle, Emote list and battle regimen it does not take up a whole button by its self. Please leave AOE widget how it is. The controller and button assignments is perfect imo.
    Quote Originally Posted by Irana View Post
    Umm teh same button you use to toggle aoe is the button you use to initialize Battle Regimens...what are you talking about? O.o
    Just re-posting these posts since some posters in this thread seem to be completely ignoring the blatantly erroneous concern of the OP in their "moar FFXI in XIV" campaign. In addition, I will also add to the voice of reason and confirm I also have no trouble with the AOE toggle button taking up space as the button functions perfectly fine in its other uses when not selecting a spell on your hot bar.

    Situation as described by OP is false and a non-issue. This thread should be renamed to: Mages are OP so please remove AOE toggle. Or if you prefer: I liked FFXI, so please make spells just like that game. Call a spade a spade.

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