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  1. #1
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The only -ra and -ga spells we need are the renaming of II and III spells. Fire II becomes Fira, Fire III becomes Firga, Shock II becomes Shockra. Unless they have plans on letting you use EVERY single spell you learned without adding it to your action bar (the mini-menu in FFXI), removing aoe toggle and adding a copy of every single spell would be so very bad.

    You gotta remember this game has very different mechanics for skill and spell usage than in FFXI. you cant just do everything your class/job can do as a mage. you should find right now that you cant set all your skills, and it continues on until R50. you cant set everything now, you wont be able to set everything at all if they split the spells into separate single target and aoe spells.

    And unless they say they are going to get rid of the ac system, it is only speculation and 'hope' that they might possibly do away with it. so until then, this desire to have an aoe copy of every spell is a bad idea.
    (2)

  2. #2
    Player
    Ava's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I don't really care about FFXI, if I wanted to play XI, I would. I want the AOE toggle out because there's no real argument against it and it's a basic mechanic that exists in all MMOs, and it works. MMOs have separate spells for AOE and single target spells for a reason, it's to encourage decision making. You people bringing up action points are arguing ONE slot, really? Are you serious? One slot is going to kill it for you?

    Name them completely different for all I care, name AOE Fire "Firestorm" or "Rain of Fire", I don't care. Name AOE Cure "Arrows of Light" or whatever, honestly, I don't care. The point is, FFXIV is the only game that lets you AOE -anything-. It was a risk and clearly there is a fair amount of people that believe it was a failed experiment. Several people have brought up valid concerns but saying things like "lol u jus wanna play ffxi looser kthxbye" is just stupid.

    They wouldn't even have to do away with the action point system. They could just adjust the cost of spells to make room for the AOE versions. Action points aren't really a valid argument, there are more than enough ways to tackle that issue since the whole system in it's current incarnation is far from perfect.
    (1)

  3. #3
    Player
    Tsuga's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ava View Post
    I don't really care about FFXI, if I wanted to play XI, I would. I want the AOE toggle out because there's no real argument against it and it's a basic mechanic that exists in all MMOs, and it works. MMOs have separate spells for AOE and single target spells for a reason, it's to encourage decision making. You people bringing up action points are arguing ONE slot, really? Are you serious? One slot is going to kill it for you?

    Name them completely different for all I care, name AOE Fire "Firestorm" or "Rain of Fire", I don't care. Name AOE Cure "Arrows of Light" or whatever, honestly, I don't care. The point is, FFXIV is the only game that lets you AOE -anything-. It was a risk and clearly there is a fair amount of people that believe it was a failed experiment. Several people have brought up valid concerns but saying things like "lol u jus wanna play ffxi looser kthxbye" is just stupid.

    They wouldn't even have to do away with the action point system. They could just adjust the cost of spells to make room for the AOE versions. Action points aren't really a valid argument, there are more than enough ways to tackle that issue since the whole system in it's current incarnation is far from perfect.
    So you're saying you want them to be separate spells just because other MMOs do it?

    With the toggle, I still have the decision to choose whether or not I'm gonna AoE, it's EXACTLY the same as what it would be like if you split it into different spells, except without the DRAWBACK of losing slots on my action bar.

    When I'm in a party, I use single target nukes, AoE nukes, and AoE cures as needed, and I'm constantly switching between the them. I am able to do this just fine with the toggle, and I'm not bogged down by essentially useless spells that the system you're proposing offers.

    Your Logic makes no sense at all. Let's change the whole AP system just because you don't like pressing a button to use AoE (which you would have to do anyway if it were on your bar, you'd just be pressing "2" instead of "z" on a keyboard). It is unintuitive to change the toggle system, and only serves to complicate a system that makes perfect sense.

    Edit:
    Quote Originally Posted by Ceons View Post
    You guys have no idea what the new changes to classes/job system is going to be... Please hold off game breaking suggestions and ripping each others throats out till you see what it is. Maybe the jobs wont have aoe toggle... Maybe it something totally different.

    I mean I get that people have nothing better to do than to speculate over the changes and things to be changed since the update is a whole another month away but seriously just wait and see first.
    I agree.

    I don't think SE would take the OP's suggestion at face value, I just felt like pointing out the obvious drawbacks to the suggested system (which the OP has provided no improvements that the system would really bring to the table, aside from a faulty argument about the button used for AoE on a controller).
    (1)
    Last edited by Tsuga; 05-21-2011 at 05:30 AM.

  4. #4
    Player
    Ceons's Avatar
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    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    You guys have no idea what the new changes to classes/job system is going to be... Please hold off game breaking suggestions and ripping each others throats out till you see what it is. Maybe the jobs wont have aoe toggle... Maybe it something totally different.

    I mean I get that people have nothing better to do than to speculate over the changes and things to be changed since the update is a whole another month away but seriously just wait and see first.
    (0)

  5. #5
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    Mar 2011
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    I don't see a problem with the aoe toggle, and as far as buttons, that same button is used to begin BRs and for emotes outside of combat, so it's not simply a toggle for one thing.
    as for the ease of aoes I think that cost is a bit silly since its the same as non aoe. as for strategy, if your using aoes you have to be more aware of your surroundings so that you don't put your party at risk.

    The biggest problem at the moment on the curing side of things is the horrid targeting system, we can't even sub-target party members with simple up and down....
    As for making -ga spells I don't like this idea at all, it was terrible in 11 when manually selecting spells as it simply cluttered the list.
    As for enmity I could see an increase for it on aoes even if you only attack a single target or heal a single party member.
    Over all it would require players to be more strategic in it's use and possibly more conservative, though mp regeneration makes short battles a joke for mages now
    (0)

  6. #6
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Static widget would be fine, by me.

    I'm really not theory crafting here. Let us AoE everything, don't let us AoE everything. I really don't care right now. I'm a kb/mouse user, and I'm just tired of having to hit that damned green AoE toggle with my enter key or click it with my mouse every time I cast a spell. I don't want to see it pop up in my face anymore. It's redundant and is in desperate need of a redesign.

  7. #7
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rowyne View Post
    Static widget would be fine, by me.

    I'm really not theory crafting here. Let us AoE everything, don't let us AoE everything. I really don't care right now. I'm a kb/mouse user, and I'm just tired of having to hit that damned green AoE toggle with my enter key or click it with my mouse every time I cast a spell. I don't want to see it pop up in my face anymore. It's redundant and is in desperate need of a redesign.
    A static widget that requires clicking would be very painful for a controller user. Trying to navigate to the AoE toggle constantly when you wish to change to/from AoE would not be very intuitive, and making a button exclusively toggle the AoE widget (instead of being a clicked button) would reduce the amount of functions you can have on a controller because as it stands the to AoE or not AoE button is, when the AoE pop-up is not visible, used for other actions. Maybe if the toggle worked only when the skill bar is up...

    The UI dev team has a rough job as it is. They have to take an (established) interface that people expect from a (almost exclusively) keyboard/mouse genre and make it work equally well with a controller, keeping the same consistent UI no matter your input device (and this is VERY important). I applaud them on their work so far, it is no easy task to please everyone.
    (0)
    Last edited by thedevilsjester; 05-24-2011 at 09:19 PM.

  8. #8
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by thedevilsjester View Post
    The UI dev team has a rough job as it is. They have to take an (established) interface that people expect from a (almost exclusively) keyboard/mouse genre and make it work equally well with a controller, keeping the same consistent UI no matter your input device (and this is VERY important). I applaud them on their work so far, it is no easy task to please everyone.
    I wholeheartedly agree, which is why they need dual UIs instead of this one-size-fits-all that tries to please everyone but actually pleases no one.

    But that's another topic.

    My opinion stands, I hate the AoE toggle.

  9. #9
    Player
    Punainen's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I don't have enough bar spaces for single spells and -ga spells (And I WANT to be able to do BOTH)... I WANT MY AOE BUTTON!! DoW/H/L shouldn't have one, but as a DoM, I need it, k thanks.
    (2)

  10. #10
    Player

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    Mar 2011
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    Limsa Lominsa
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    296
    The system is fine as is. Except that there is no additional cost for AoE. That makes mages excessively powerful. There needs to be an increased MP cost and/or casting time for Area spells. Cooldown time as mentioned earlier would be a bad idea.

    I didn't realize only DoM got the toggle... but that needs to stay the same.
    (1)

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