Quote Originally Posted by Terabyt3 View Post
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Ah, sorry I thought you meant gearing for DEX as compared to VIT/STR. A PLD and WAR have the same effective HP because the 25% boost from defiance allows a WAR to stay alive for the same amount of damage as a PLD taking 20% less damage. The only HP difference is from base job advantage where the WAR has about 85 more HP. PLDs react to burst damage like you said by preemptively popping a damage reduction cooldown. The problem lies in how PLDs burst mitigation compares to WARs. WARs self heals are severely outclassed by mob damage at endgame levels. As many other people point out, PLDs mitigation scales with the mobs stats not the players and mob stats scale exponentially higher than players. WAR self heals are reliant on their own damage which scale at a rate that is almost invisible compared to how much damage you take from bosses.